Support our Sponsors:
Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2013, 12:47 AM
binsintgames binsintgames is offline
Junior Member
 
Join Date: Oct 2013
Posts: 6
Default Zombie Brawlers

Hi everyone! Our first game's trailer is out! Watch out for ZOMBIE BRAWLERS on the appstore!! Hope you guys like it...More power!

like our page to keep up with updates: [url]https://www.facebook.com/binsintgames[/url]

twitter: [url]https://twitter.com/binsintgames[/url]

Thanks!

[URL="http://www.youtube.com/watch?v=K840-SQmNLI"]http://www.youtube.com/watch?v=K840-SQmNLI[/URL]

Last edited by binsintgames; 10-09-2013 at 12:55 AM..
Reply With Quote
  #2  
Old 10-09-2013, 01:32 PM
DanielSnd DanielSnd is offline
Junior Member
iPhone 5, iOS 7.x
 
Join Date: Oct 2013
Posts: 23
Default

I love the visual of the game, it's a damn good looking game ^^ having said that, the part of the video that shows the actual gameplay was a let down for me. The combat feels slow, the hits don't feel like hits, 0:47 seconds the "special" goes through the enemy while this one is just standing there like "Wtf is this guy doing?".

You need to get those attacks to pop more, you need to feel the impact. Right now on your attack animations it's so fluid, the attack just goes through like it didn't hit anything.

Here are some interesting reads on the subject, hope it helps, the game is looking great, and I hope these can help you to make it play great too, cheers!

The importance of Hit Pause: http://lowfierce.blogspot.ca/2007/03...an-others.html
The importance of good poses: http://lowfierce.blogspot.ca/2007/08...-4-posing.html
The importance of frames in fighting games: http://lowfierce.blogspot.ca/2006/05...an-others.html

This is a whole thread on TIGForums about "Making attacks feel powerful", the whole thread is an excelent read: http://forums.tigsource.com/index.php?topic=24027.0

But from that thread the replies I like the most:
http://forums.tigsource.com/index.ph...0057#msg680057
(This one bellow has pretty pictures and gifs showing what he is talking about)
http://forums.tigsource.com/index.ph...1490#msg681490
(This one bellow has a bunch of other article links about the subject)
http://forums.tigsource.com/index.ph...2740#msg682740
(This one bellow is another thread on the same subject, also has useful information)
http://forums.tigsource.com/index.ph...5547#msg155547

Hope this helps The game is looking great, you did a great job on the art, now need to take it that extra mile to make it AWESOME! cheers!
Reply With Quote
  #3  
Old 10-09-2013, 02:10 PM
binsintgames binsintgames is offline
Junior Member
 
Join Date: Oct 2013
Posts: 6
Default

Quote:
Originally Posted by DanielSnd View Post
I love the visual of the game, it's a damn good looking game ^^ having said that, the part of the video that shows the actual gameplay was a let down for me. The combat feels slow, the hits don't feel like hits, 0:47 seconds the "special" goes through the enemy while this one is just standing there like "Wtf is this guy doing?".

You need to get those attacks to pop more, you need to feel the impact. Right now on your attack animations it's so fluid, the attack just goes through like it didn't hit anything.

Here are some interesting reads on the subject, hope it helps, the game is looking great, and I hope these can help you to make it play great too, cheers!

The importance of Hit Pause: [url]http://lowfierce.blogspot.ca/2007/03/why-some-games-feel-better-than-others.html[/url]
The importance of good poses: [url]http://lowfierce.blogspot.ca/2007/08/feel-of-games-part-4-posing.html[/url]
The importance of frames in fighting games: [url]http://lowfierce.blogspot.ca/2006/05/why-some-games-feel-better-than-others.html[/url]

This is a whole thread on TIGForums about "Making attacks feel powerful", the whole thread is an excelent read: [url]http://forums.tigsource.com/index.php?topic=24027.0[/url]

But from that thread the replies I like the most:
[url]http://forums.tigsource.com/index.php?topic=24027.msg680057#msg680057[/url]
(This one bellow has pretty pictures and gifs showing what he is talking about)
[url]http://forums.tigsource.com/index.php?topic=24027.msg681490#msg681490[/url]
(This one bellow has a bunch of other article links about the subject)
[url]http://forums.tigsource.com/index.php?topic=24027.msg682740#msg682740[/url]
(This one bellow is another thread on the same subject, also has useful information)
[url]http://forums.tigsource.com/index.php?topic=4811.msg155547#msg155547[/url]

Hope this helps The game is looking great, you did a great job on the art, now need to take it that extra mile to make it AWESOME! cheers!

WOW!! thank you for that compliment! yes i have made the animations a bit faster now... and will try to enhance the effects more... its the first game ive made and im the only one who did all except the character art... thank you! i will update more animations just like what you said... its a big help for me.. thank!
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent