Dungeon Nightmares first person horror game

Discussion in 'Upcoming iOS Games' started by kmonkey, Dec 10, 2013.

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  1. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    #1 kmonkey, Dec 10, 2013
    Last edited: Jan 2, 2014
    Now recruiting for the beta test

    JOIN THE BETA

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    NEW GAMEPLAY TEASER 02/01/2014



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    [​IMG]

    Hi there

    Just thought it would be fun to share some details of a game I'm currently developing called Dungeon Nightmares.

    It is a first person dungeon crawler where the aim is to escape the nightmare you have woken up in.

    The game is set in a very dark dungeon theme and you have to use your map and find candles to give temporary light to aid your escape.

    I don't think I have to say that you may not be alone in there. I made sure to not spoil any surprises in the media below ;)

    You will have no attacking options so it's best to just run away and hide.

    It's created with Unity and has been in development for about a month now. Target platforms are iPhone 4 and above.

    Gameplay Teaser




    Screenshots
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  2. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Forgot to add that I may open this up to a beta test in the future before release.

    In the meantime, any suggestions or feedback would be great!
     
  3. bored2death

    bored2death Well-Known Member

    Oct 23, 2013
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    . Skeletons are a bit generic tho maybe something a little scarier or a variety of creepy enemies. Not trying to be skeptical I know it's still in beta just can't help it being a horror game fanatic :D Would be awesome if you introduced a fear system with camera shaking or heavy heartbeats when nearby enemies approach or a sprint and/or hide system so you can hide in cupboards or rooms. The beta footage looks awesome tho reminds me alot of amnesia.
     
  4. Aeon

    Aeon Well-Known Member

    Jun 18, 2012
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    i wasnt expecting that scream at the end :eek:
     
  5. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Thanks for your feedback :)

    I'm happy to say that skeletons are not the main enemy in the game and I intentionally left out its purpose in the video above (although you can see another type of enemy in the last screenshot).

    There are a variety of "enemies" already in the beta but I made sure to not go overkill on the list so that the fear sets in by just the atmosphere.

    The fear system is an interesting idea and I sort of already have something in there similar where the volume for the ambient music drops to zero making your heartbeat the main sound you can hear, when a certain type of enemy is within your range. I can explore this mechanic further :)

    I don't really want to spoil things too much as a lot of the ideas in the game need to feel dynamic... or at least that is my intention :)

    Please continue with your feedback as it will help making this horror game great for horror fans!
     
  6. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    Scream was pretty wierd :D

    What about the controls?
     
  7. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Since I am only releasing this on touch screen devices I am making this as easy to use as possible :)


    • Virtual left stick is WASD (forwards, strafe left, backwards, strafe right)
    • Right half of the screen is a touch pad for mouse look (not a virtual stick and works great)
    • Touch and hold on doors or chests to unlock them (releasing too early does not unlock them)
    • Pick up items is automatic when within range
    • Tap the top right to view/close map
    • Tap the top left to use a candle if available
     
  8. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    Cant there be an issue when you pick up something you didn't even see?
    E.g. walking backwards.
     
  9. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    I'll be honest and say right now I can confirm this can happen but easily fixed so that it will only pick them up when in view. In fact I am going to implement that fix right now!

    I definitely want to continue with the automated approach as it can become quite tedious tapping the screen every few seconds.

    You see, this is why I came here to ask for feedback from you lovely people :D
     
  10. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    You are welcome :)
     
  11. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Beta test now open :)

    JOIN BETA TEST

    I figured there was no point waiting and decided let you all have a bit of fun on it early on :)

    All suggestions and ideas welcome!
     
  12. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Thanks to those that have joined the beta, I have added you to the beta :)

    You should be getting a notification of the first beta so please download it and give Dungeon Nightmares a try!

    Please leave any feedback you have here, that would be great.
     
  13. Reticule

    Reticule Active Member

    Apr 17, 2012
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    That was genuinely pretty scary. Great sound design (that machine thing/screaming near the end, ulp!) though I think the very final scream was a bit hackneyed for the trailer.

    Great editing, too. I wasn't sure at first if something had walked through that door.
     
  14. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Thanks for the great comment! :)

    The video was direct gameplay so I didn't do any editing apart from fading between those 3 scenes.

    Are you on the beta? would be interesting to hear what you think when its all heard in context (in particular the final scream).
     
  15. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Added a few more beta recruits to the list and just pushed out a new build with some minor tweaks to the Girl AI and Lighting.

    Beta is still open for more people so please feel free to join :)
     
  16. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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  17. Dr. Woodenstein

    Dr. Woodenstein Well-Known Member

    Dec 5, 2013
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    Hey I just sent a request to be on the beta team. However I'm kinda new to test flight and sent it from my computer. I'm not sure if that's gonna make a difference or not. I'm using an iPad mini, which I've not actually registered yet so... yeah idk. If necessary I can resubmit my request from my iPad after I've registered it if I have to.
     
  18. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    If you can access the same email you signed up with via the ipad, try opening the email I believe you got after signing up that asks you to register a device.

    After that, just follow the instructions and when I get your ipad details, I can add them to the next build and u can start playing :)
     
  19. Dr. Woodenstein

    Dr. Woodenstein Well-Known Member

    Dec 5, 2013
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    Ok, I just sent the request from my iPad so hopefully it works this time.
     
  20. kmonkey

    kmonkey Well-Known Member

    Feb 1, 2013
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    Got it and just added your device to the list. You should be able to download the latest build straight away!

    Any problems, just let me know here thanks! :)
     

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