Thanks. Well, I have a good pace going, and a lot of the core functionality is there. Maybe mid to late July? I imagine designing the puzzles will take the most time.
That looks amazing both in the art and the physics. I will probably be buying this from the get go. Keep up the good work and take your time, we don't want a rushed game
Subscribe to the TouchArcade YouTube channel This looks amazing. How are the puzzles going to be, classical platforming stuff or is it going to be built into the environment like Limbo?
I dont think it will be anywhere near as sophisticated as limbo. Maybe a few environmenty puzzles, but mainly just using the right objects in the right place like dizzy
It looks really promising, good taste, one needs more than just programming skills to do something like this.
Hi everyone Some of you may remember this game. I started it about a year ago, but unfortunately it got pushed to the side as other work took priority. But I never forgot about this little baby and I want to rejuvinate it agian. Recently, I have completely rewritten the terrain system (it now uses marching squares to tesselate a scalar field) and have updated the graphics for retina. I'm very excited about it and will work on it full time once my current project is finished. I made a campaign on indiegogo so if you are feeling generous, or just want to get involved, please check it out. Anyway, here are a few updated screenshots. I hope you enjoy. Cheers!
Hehe, yeah I started it a long time ago. As my personal game engine matured, the code of this game rotted away so it wouldnt compile any more. I kept putting off fixing it because it would be such a big job. But I always kept a special place in my heart for this game so I'm going to finish it.
Hi there Just added another video. It's not great quality because I just have my poor little laptop and it really chugs when trying to capture a video. Anyway, here it is: My indiegogo campaign is failing miserably. Just trying to think about what to do now.