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Cogs Pricing Poll

View Poll Results: Best Pricing Model for Cogs
$1 for every 10 puzzles. I'm happy paying as I go. 26 39.39%
$5 for all 51 puzzles. I don't want to mess with in-app purchases. 29 43.94%
No matter how you slice it $5 is just too much for an iPhone game. 11 16.67%
Voters: 66. You may not vote on this poll
03-08-2010, 03:29 PM
#1
Cogs Pricing Poll

For starters, I want to thank the Cogs fans on TouchArcade. You guys have been amazingly supportive and have given great constructive feedback on the forums. Sales for Cogs have been good, but there's no shortage of controversy in the way that we're selling the game. As it stands, $1 gets you the first 10 puzzles and for each additional $1, you get 10 more. So for $5, you get all 51 puzzles. We did this because Cogs is a notoriously challenging game and a lot of players are happy with just the first 10 puzzles.

It's hard to get visibility in the app store, so to be perfectly honest, we also thought that the pay-as-you-go approach might help keep us up in the top 50 games better than a flat $5 purchase, even if the $5 version got us more revenue over the short term.

This approach has been surprisingly controversial, to the point where iLounge devoted an editorial to it.

Here's pretty much how the iTunes reviews break down. Most fall squarely into one of these categories:

Five stars: Amazing game. It took me 10 hours to finish!
One star: I hate the pricing model. I feel like I'm getting nickled and dimed.

So what do the players really think? We're getting Cogs ready for the iPad, so it's a good time to change the pricing model. For reference, Cogs on the PC is priced at $10 and has won some major awards. The iPhone version has all the same puzzles, which players have reported finishing in anywhere from 5 to 13 hours.

Rob
Founder, Lazy 8 Studios
Twitter | Facebook

Last edited by PixelWrangler; 03-08-2010 at 03:37 PM.
03-08-2010, 03:43 PM
#2
Joined: Oct 2008
Location: In My Head
Posts: 3,358
I LOVE COGS, I first heard about it here quite a few months back and tried the demo on steam. I was hooked! Needless to say I am a cheap bastard and waited for the steam Christmas sales, and I wound up getting the full ver. of Cogs for only $1?! Maybe $2, but either way it was a deal I couldn't pass up. I feel with the iphone version for the price of $5 (All DLC included) it works out fine, so far I have only bought the first gamepack levels 11-20, I play my iphone games rarely so I just play as I go, I have 3 more levels and then I'm sure when I get bored I'll buy the next and so on... Yes if someone is looking for a full ver. game for $1 then thats not what they'll get here obviously, but to try the game at a $1 and to decide if you want the whole shebang for only $4 more, I think it works out the same either way you look at it...

[EDIT] - For me though i prefer judging a game on a lite edition and then if I like it I would much rather buy the full game for whatever price it's set at and be done with it! But in the end your spending $5 either way...
But I'm not a huge fan of in app purchases....

Gamecenter:1337brian

Last edited by 1337brian; 03-08-2010 at 03:46 PM.

03-08-2010, 03:43 PM
#3
Joined: Aug 2009
Posts: 2,301
The game I really cool, but I was really dissapointed by the pricing model. I finished the 10 puzzles and was surprised for having to pay for more (didn't know about that) I think 2.99 for all would be a lot better, since there are much more valuale games in the store fr .99 (vs only 10 stages)
03-08-2010, 03:49 PM
#4
Joined: Aug 2009
Location: Lille, France.
Posts: 212
I played Cogs and actually bought all the DLC levels. As the levels got more and more challenging, I found the option not to pay for everything at first quite a nice idea for the reason that if you get stuck at say level 35, you actually save up some money not buying the even harder levels.

I ♥: Aqua Globs, Compression, Silent Swords, Bumpy Road, Rhythm Spirit, ZombieSmash, Ynth, DizzyPad, Tap Tap Radiation.
Connect: LiveTouch.fr // @LG_silentgenius // Game Center : silent genius
 iPhone 3G  iPad WiFi 32Go  black iPad 2 WiFi 32Go
03-08-2010, 03:51 PM
#5
Joined: Feb 2009
Posts: 2,513
Quote:
Originally Posted by silent genius View Post
I played Cogs and actually bought all the DLC levels. As the levels got more and more challenging, I found the option not to pay for everything at first quite a nice idea for the reason that if you get stuck at say level 35, you actually save up some money not buying the even harder levels.
quite agree with this - i'm not normally a big fan of dlc but in this case its been ok.
Sailed through the first 10 so bought the next, since then i've been slowing down - so i'm not unhappy that i have not already spent 5$ on it

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03-08-2010, 04:09 PM
#6
This actually is one of the few games that in my opinion did the DLC correctly. Each person will have their own threshold of how many levels they can solve. I love these sort of puzzlers so I easily purchased all of them and enjoyed every last one, several times in fact to try to get as many stars as possible.

There are others however that might like to "dabble" (for lack of a better word) in these types of puzzlers. For them one or two packs might be perfect for them. They can purchase the packs at their leisure and feel they are getting their monies worth.

There is nothing worse than purchasing a game that feels over your head and then you feel like you wasted the money. 99 cent games? Sure you can easily have fun for a buck. 5 dollar games on this platform? Not so much.
03-08-2010, 04:14 PM
#7
Joined: Oct 2008
Location: In My Head
Posts: 3,358
Quote:
Originally Posted by New England Gamer View Post
This actually is one of the few games that in my opinion did the DLC correctly. Each person will have their own threshold of how many levels they can solve. I love these sort of puzzlers so I easily purchased all of them and enjoyed every last one, several times in fact to try to get as many stars as possible.

There are others however that might like to "dabble" (for lack of a better word) in these types of puzzlers. For them one or two packs might be perfect for them. They can purchase the packs at their leisure and feel they are getting their monies worth.

There is nothing worse than purchasing a game that feels over your head and then you feel like you wasted the money. 99 cent games? Sure you can easily have fun for a buck. 5 dollar games on this platform? Not so much.

Well said I'd have to agree 100%

Gamecenter:1337brian
03-08-2010, 04:25 PM
#8
Joined: Aug 2009
Location: Chicago, IL
Posts: 430
Without giving much thought to big picture stuff and what I think might benefit you guys in the long run, I'd say I like the current approach best. I think it's great, and if the alternative is to pay $5 straight up I certainly prefer this 99 cents per ten puzzles model.
03-08-2010, 04:27 PM
#9
Joined: Jul 2009
Location: Melbourne, Australia
Posts: 2,585
I like the pricing model, I don't know why everyone is bitching about it so much, but for your sake, I'd make the iPad version a flat $5 purchase.

Games I have beta tested: Minigore, Cogs, Guerilla Bob, Above and Beyond: Air Combat, Baseball Superstars 2010, 33rd Division, Cash Machine, 5 star General, Flick Football... Possibly some other ones I;ve forgotten
03-08-2010, 04:30 PM
#10
Joined: Sep 2009
Posts: 986
I had rather pay for it all at once. It is a great game.