★ TouchArcade needs your help. Click here to support us on Patreon.
01-30-2016, 07:50 AM
Joined: Feb 2015
Location: Sydney
Posts: 354
Ok version 2, with it moved slightly over to the right so I can more easily access the left panel. It looks a bit ridiculous but it's actually quite comfortable. I usually like having the d-pad away from the bottom left as it feels cramped there, which is why I had it half way up the screen even in the first version. When you think about it, many other dungeon crawlers on iOS have you controlling the area directly around your character, so this is not that far off from that and feels more natural having your thumb closer to the centre of the screen, for me anyway.

Only thing I'll probably change is making it more transparent. Yes it's also oversized but I have to calculate and resize each arrow individually (can multi-select to move, but not resize for some reason) and also resize the png file to fit exactly, so will be a bit to tedious for little to no benefit.
Attached Thumbnails
Click image for larger version

Name:	image.jpg
Views:	47
Size:	169.1 KB
ID:	99058  

Last edited by zen_mode; 01-30-2016 at 08:57 AM.
01-31-2016, 07:20 AM
Joined: Feb 2015
Location: Sydney
Posts: 354
If you want to add the seed button to iPhone, use this modified source file for ViewController.xib:


Note that the keyboard will obscure the entry field when entering a seed but you can see its contents by pushing the voice to text button.

To get the d-pad, use this modified source file for DirectionControlsViewController.xib:


I have tested in iphone 6 and 6 plus resolutions only. Not sure that they will display correctly for other resolutions, and I wouldn't recommend a screen smaller than the iPhone 6 anyway.

Last edited by zen_mode; 01-31-2016 at 08:13 AM.
07-01-2017, 07:58 PM
I hope the officially-recommended Brogue Tiles (Source), by Oryx Design Lab, will be added to this excellent version of the game.

I also noticed a few odd keyboard command text, while playing, but it wasn't a big deal.