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06-08-2015, 10:35 PM
#21
Joined: Aug 2013
Posts: 25
Quote:
Originally Posted by hellscaretaker View Post
I been playing this game and boy are you going to be in for a suprise, the touch control is just too sentsive. I regular moved the whole screen instead of team. The missions you have to do before campaign are timed in that faster you do it more exp and stars you get. Even Challenge you too plan out whole run without pausing, you can get around this by remember where all the bad guys are and marking sure your team facing right way. It feels wrong you having to rush it be nice to allow for more planning as you move room to room. I wanted to use a flash bang in a room but once again takes too long to throw in the eyes of the game.

Too be blunt you can see the game is built for mouse control not touch screen
The timed missions sounds disappointing. I was thinking about planning and strategy like a real mission not timed and rushed. Hopefully it will get tweaked.
06-08-2015, 11:06 PM
#22
Joined: May 2014
Posts: 1,513
Guessing that's why they soft launched.. Work out all the kinks before releasing world wide.. Was super excited but I'll patiently wait.. 😁😁

Last edited by Luciano1084; 06-08-2015 at 11:15 PM.

06-09-2015, 12:01 AM
#23
Joined: Feb 2014
Location: Europe
Posts: 193
Quote:
Originally Posted by iosuser View Post
The timed missions sounds disappointing. I was thinking about planning and strategy like a real mission not timed and rushed. Hopefully it will get tweaked.
I think it's like that on PC aswell. So i wouldn't count on it. You don't have to do it within a certain time, but you won't get all the stars if you don't.
06-09-2015, 12:12 AM
#24
Has anyone got a gameplay video on an iPad?
06-09-2015, 12:59 AM
#25
Joined: Sep 2014
Location: Newcastle England
Posts: 862
Pah! Ah man soft launch that sucks I was hoping this would be out this morning when I got up.

Formerly: oooooomonkey.
Gamecentre: Sexy Pirate Arrr
Some Fav Games: ElementalWings, RoverCraftRacing, SaturdayMorningRPG, SpecialTacticsOnline, TheBikingDead, WrestlingRevolution.
06-09-2015, 05:07 AM
#26
Joined: Jun 2015
Location: Bucharest, Romania
Posts: 15
Hey! Door Kickers dev here!

Glad to see some early adopters, just wanted to make some clarifications:
- the game is not F2P, never was and never will be. Likewise, there are no microtransactions and never will be.
- at the moment the editor is not available in game. The trailer linked above is actually the PC launch trailer, thats why it includes the editor. That's not our doing.
- the game is the same as on the PC, same missions, same gameplay. Interface is Touch specific though.
- the single missions include a 'reference time' that gets you some extra scoring, but its not mandatory to complete that, just something that we feel an experienced player can achieve by optimizing his tactics. Based on our conversations with real life Counter Terrorism SMEs, we feel that speed and surprise definitely have a place in their operations. Caution and stealth are great but all else being equal, ending the crisis faster is better.
- However you will find that the campaign missions have no time requirement. So think of the single missions as your proving ground, and the campaign missions as your actual Tour of Duty.
- Also note that the player is penalized for losing troopers, so if you just rush but lose troopers, no go.

Hope the above make sense, and I'd really like to know more about the oversensitive scrolling (as well as any other issues that you have), to see what we can change improve

Dan @ KillHouse Games
06-09-2015, 05:18 AM
#27
Joined: Sep 2014
Location: Newcastle England
Posts: 862
Cool stuff. I'd like to know when it's going to be available world wide as I'm dying to play it?
Also is there a random mission generater? As that would be cool so you always had a quick game to pick up.

Formerly: oooooomonkey.
Gamecentre: Sexy Pirate Arrr
Some Fav Games: ElementalWings, RoverCraftRacing, SaturdayMorningRPG, SpecialTacticsOnline, TheBikingDead, WrestlingRevolution.
06-09-2015, 05:25 AM
#28
Joined: Jun 2015
Location: Bucharest, Romania
Posts: 15
Tentative 2 weeks for worldwide release.

Affirmative for the Mission Generator.
06-09-2015, 05:43 AM
#29
Joined: May 2015
Posts: 156
Quote:
Originally Posted by ludka33 View Post
Looks like you need an ipad.
Guess so

Last edited by Cerxop65; 06-09-2015 at 05:46 AM.
06-09-2015, 05:47 AM
#30
Joined: May 2015
Posts: 156
Quote:
Originally Posted by elanaibaKHG View Post
Hey! Door Kickers dev here!

Glad to see some early adopters, just wanted to make some clarifications:
- the game is not F2P, never was and never will be. Likewise, there are no microtransactions and never will be.
- at the moment the editor is not available in game. The trailer linked above is actually the PC launch trailer, thats why it includes the editor. That's not our doing.
- the game is the same as on the PC, same missions, same gameplay. Interface is Touch specific though.
- the single missions include a 'reference time' that gets you some extra scoring, but its not mandatory to complete that, just something that we feel an experienced player can achieve by optimizing his tactics. Based on our conversations with real life Counter Terrorism SMEs, we feel that speed and surprise definitely have a place in their operations. Caution and stealth are great but all else being equal, ending the crisis faster is better.
- However you will find that the campaign missions have no time requirement. So think of the single missions as your proving ground, and the campaign missions as your actual Tour of Duty.
- Also note that the player is penalized for losing troopers, so if you just rush but lose troopers, no go.

Hope the above make sense, and I'd really like to know more about the oversensitive scrolling (as well as any other issues that you have), to see what we can change improve

Dan @ KillHouse Games
Hi will u guys eventually update with iPhone support ?