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03-02-2017, 08:40 PM
#71
Joined: Oct 2008
Posts: 4,430
Quote:
Originally Posted by Polybios View Post
I give it a try!
If you are totaly new to this genre, try running the tutorials a couple of times first and then try the scenarios in this order:

Bismark Sea
Midway
Guadalcanal
Coral Sea / End of Rabaul (IAP)
and then the rest...

Don't feel bad about losing at start, the US/Allied "cavalry" comes in the end (sort of).

Good luck and enjoy

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
04-25-2017, 01:53 AM
#72
Joined: Oct 2008
Posts: 4,430
P:TEE and Terra Mysteria made me slipped it. But version 1.8 is out!

Quote:
Events:
- they are saved and available after app closure
- battle starts are logged
- fuel points supplied to airfields are logged
- surface battle evasion is logged

CAP:
- the repetitive nature of CAP missions is shown on air units
- CAP is not recursive on airfield with limited fuel supply and stays aloft longer
- fighters were sometimes not effective enough hwne fighting on the +1 or +2 columns of the air combat table

Miscellaneous:
- Difficulty rating for scenarios
- 30% chance Intelligence decrease for a force which has not been detected for 2 consecutive TURNS
I am told there will be one more version or so before 2P games being released.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)

06-08-2017, 11:32 PM
#73
Joined: Oct 2008
Posts: 4,430
Version 1.90 released today!

Quote:
Weather:
- A new option for each scenario
- Clouds, rain and storm will hinder air missions, naval moves and battles all over the map
- See the dedicated section of the advanced rules


Scenarios:
- More fuel at Milne Bay and Guadalcanal
- More US TRS and DD
- 2 what-ifs for the Eastern Solomons scenario


Miscellaneous:
- Increased HP and damage control of CL
- Improved the AA at Rabaul
- Japanese airfield at Gasmata
- A red bagde in the left menu warns for new events
- Possiiblity to delay the landing by 20 min on a given airbase
- A tip of the day is given when a scenario starts

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
06-11-2017, 03:11 PM
#74
Joined: Apr 2010
Posts: 311
Just came across this via BoardgameGeek and I'm ready to pounce on it! Brings back wonderful wargaming memories.
Here's the BGG link: https://boardgamegeek.com/thread/157...al-ipad/page/1
07-09-2017, 05:43 AM
#75
Does anyone know of any gameplay videos for this game? I cannot seem to find any. Even up-to-date images are rare.
07-09-2017, 10:25 AM
#76
Joined: Oct 2008
Posts: 4,430
Quote:
Originally Posted by shfrost View Post
Just came across this via BoardgameGeek and I'm ready to pounce on it! Brings back wonderful wargaming memories.
Here's the BGG link: https://boardgamegeek.com/thread/157...al-ipad/page/1
For in-depth, please visit and discuss on the official forum:
http://cbfg.xooit.org/index.php

For gameplay video, let's see if this one works:

Youtube link | Pop Up

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)

Last edited by currymutton; 07-09-2017 at 07:10 PM.
07-26-2017, 10:02 AM
#77
Joined: Oct 2008
Posts: 4,430
New version 1.10 is up

Here we go

Quote:
What's New in Version 1.10

Scenarios:
- New scenario Operation Watchtower, the US invasion of Guadalcanal in August 1942
- The Japanese and US naval forces start a bit farther from each other in Eastern Solomon scenario
- More P39 and B17 at Espiritu Santo
- Reduced unload capacity in Rabaul scenario
- a bit more fuel at Midway

Each battle animation may be reviewed from the list of events

Naval forces merge/split:
- Players may not have more than 20 ships per task force
- All ships are visible on tow rows, no need to scroll
- It is possible to drag and drop an entire task force

Miscellaneous:
- A tip of the day is given when a scenario starts
- Up to 6 cargo points - instead of 4 - may unload per turn on an invasion hex
- The manual choice of target ships for the bombers has been removed (compatibility with the future 2-player game)
- Better handling of CAP landing at nightfall - Larger ships lose less AA due to bomb/shell hits than small ships

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
07-26-2017, 03:00 PM
#78
Thanks for the video.
07-26-2017, 09:18 PM
#79
Joined: Oct 2008
Posts: 4,430
Quote:
Originally Posted by baconcow View Post
Thanks for the video.
You are welcome.

I think I am doing another one for 1.10 with Operation Watchtower review

Some background first.

In August, after the victory at the Battle of Midway, the US Navy (USN) seized the initiative and invaded the island of Guadalcanal, known as Operation Watchtower. This punched a hole into the Japanese's "line of defense" and a base would be set-up to interdict any Japanese attempt to invade Australia.

By the time, Japanese had established a small seaplane base on Tulagi, just opposite to Guadalcanal and a bigger airfield was under construction by then. These sites were lightly defended and the massive USN force stormed the islands. Japanese was not aware of the invasion until too late, due to poor weather.

The US Marines finished the airfield and named it Henderson.

This was the first shot of a series of battles deciding which side controlled the island. The winner would then decide the trend of the war to come.

This scenario is a "what-if". If the Japanese learned the advance of the USN fleet and responded with massive surface force, the battle may be far less simple and straight forward.

The scenario has options for additional CV for both USN and Japanese and one of which the Japanese had finished her airbase on Guadalcanal on time for the battle.

It costs US$0.99

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
08-27-2017, 04:51 AM
#80
Joined: Oct 2008
Posts: 4,430
video updated


Youtube link | Pop Up

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)