Over six months of development has finally come to a close. My first title, Snap Trap, was submitted to the App Store on Sunday night - now waiting for approval. Below are the screenshots, the official trailer, the teaser trailer, and contest announcement. Don't forget to visit www.8bitgrenade.com and join the revolution and fan club! Please feel free to ask any questions. Thank you all for your support! ★★★★★★★★★★★ OFFICIAL TRAILER (please keep in mind, the game is not out yet, even though the video says it is on the app store) ★★★★★★★★★★★ ★★★★★★★★★★★ Don't forget to visit: www.8bitgrenade.com
I received a PM asking if this will be available for the iPad. I have plans to release Snap Trap for the iPad in the near future.
Thanks for your comment, I appreciate it. I took some inspiration from two places. 1) Canabalt. The minimalistic graphics but also the color palette (or lack of). I wanted to be different as well so I added a few colors to the color scheme such as dark green, orange, and yellow.e. 2) Bauhaus. I have a lot of admiration for this school and philosophy of design which is out of Germany. As a designer, I really have gravitated toward these teachings over the last couple of years. Consciously, and I imagine subconsciously, I apply what I learn.