Air Tycoon Online(UNIVERSAL)! : Authentic turn-based airline management simulation multiplayer game Build and manage worldwide airline with detailed statistic management support! Now, passengers in the world are ready to on board to your airline! iTunes address is http://itunes.apple.com/us/app/airtycoon-online/id564657785?mt=8 - Air Tycoon has proudly come back with online multiplayer game! - Play & compete with your any iOS mobile device with worldwide players. - iPad display fully supported. - Fully optimized for iPhone 5's wide screen display. - Compatible devices include above iPhone 4, iPod (4th generation). - We recommend update your iOS version to the latest. GAME FEATURES : - Online multiplayer game through internet connection - From 1960's to 2030's scenario based story line - Include 115 real airplane models and 450 airports world wide - Diversified airport and route management - Upgradable airplanes and aiports - Buy and sell used airplanes between players - Detailed and various type of map - Management of passenger and cargo routes - Historical real time background - Internal leader board - Communication with other players Attention : - Internet connection should be required for play by WiFi or cellular network. - Please do not download on the jail broken devices. We do not support on them. Feel free contact us when you have any question or opinion about our games. - Email : [email protected] - twitter : www.twitter.com/tradegamelab - facebook : www.facebook.com/TRADEGAMELAB AirTycoon Online TRADEGAME Lab Inc. #1 App in South Korea and Hong Kong. #1 Roleplaying & simulation game in Germany, Swiss, Norway, China, Taiwan and etc. … $0.99 Buy Now Watch Media Details#1 App in South Korea and Hong Kong. #1 Roleplaying & simulation game in Germany, Swiss, Norway, China, Taiwan and etc. * WORLD BEST AIRLINE SIMULATION GAME * Welcome to Air Tycoon Online! - Authentic turn based airline management simulation game. Play and compete with worldwide users. Build and manage worldwide airline with detailed statistic management support! Now, passengers in the world are ready to on board to your airline! Air Tycoon has proudly come back with online multiplayer game! Play & compete with your any iOS mobile device with worldwide players Fully optimized for iPhone 5's wide screen display Compatible devices include above iPhone 4, iPod (4th generation) AirTycoon Online is a turn based online multiplayer game, and it has a different turn system from previous AirTycoon series. Because every players in the same channel should be in the same timeline and synchronized, each turn is passing every 2 hours, even if you are in sleep. We hope your kind understanding. GAME FEATURES : - Online multiplayer game through Internet connection - 2 hours real time turn based game - Include 138 real airplane models and 460 airports world wide - Diversified airport and route management - Upgradable airplanes and aiports - Buy and sell used airplanes - Detailed and various type of map - Management of passenger and cargo routes - Historical real time background - Internal leader board - Communication with other players Attention - Internet connection should be required for play by WiFi or cellular network. Game Tips * Keep lower than 30% of lease planes. * Open a new route at high business/tour level and less(or no) competitive cities. * Keep maximize advertisement and service investment. * Keep lower level of salary as they are satisfied. * Keep the airplane operating at maximum. * Make schedules as the same as 'Available schedule by Planes'. * Adjust airfares always. - Raise the fare when the occupancy is 100%. - Down the fare when the occupancy is lower than 70% * Do not be obsessed on your existing routes. - Close the route resolutely which has many competitors and do not earn money. - Find a new undeveloped golden route constantly. * Minimize Cost - Minimize office, counters - Minimize unused slots - Use fuel tank and buy fuel by wholesale * Maximize profit - Run a maintenance depot and lounge on your hub airports (not all airports). You can save 30% of maintenance cost and increase the business and first class passengers (An airport having many routes is a hub airport.) * Follow leading companies. - Look at high ranker's most profitable routes, and open a new route there. Don't miss our other management simulation games. - Hotel Tycoon 2 (Upgraded version of Hotel Tycoon) - Touch Traffic HD (Brilliant traffic control game) - Cruise Tycoon (Cruise liner management game) - Air Tycoon 2 (Airline management game) - Air Tycoon (Airline management game) - Hotel Tycoon (Hotel chains management game) Feel free contact us when you have any question, opinion or any help about our games(not recommend visit our website) * Messanger in Air Tycoon Online * Email : [email protected] * twitter : www.twitter.com/tradegamelab * facebook : www.facebook.com/TRADEGAMELAB Information Seller:TRADEGAME Lab Inc. Genre:Role Playing, Simulation Release:Mar 06, 2013 Updated:Jul 01, 2016 Version:2.5.2 Size:111.8 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Attached Files: ????_1.PNG File size: 289.8 KB Views: 10 ????_2.PNG File size: 424 KB Views: 6 ????_3.PNG File size: 391.9 KB Views: 12 ????_4.PNG File size: 241.5 KB Views: 3 ????_5.PNG File size: 247.5 KB Views: 3 ????_6.PNG File size: 181 KB Views: 0 ????_7.PNG File size: 317.2 KB Views: 3 ????_8.PNG File size: 150.7 KB Views: 6 junani119 Well-Known Member Dec 6, 2012 48 0 0 #2 junani119, Mar 16, 2013 Air Tycoon Online When you have any question or need more tips for your playing, please leave a message. Thank you. Linx550 Well-Known Member Dec 28, 2012 187 0 0 #3 Linx550, Mar 16, 2013 Wasn't there an old SNES game called Air Tycoon? junani119 Well-Known Member Dec 6, 2012 48 0 0 #4 junani119, Mar 17, 2013 Air Tycoon Online is the 3rd version of our iOS game but the 1st and 2nd version were offline single playing version. Thank you. qewr Member Mar 17, 2013 7 0 0 #5 qewr, Mar 17, 2013 Fuel Storage Issue It seems that when there is not enough fuel in storage, the monthly financial statements reflect that you are charged for all fuel used (and you don't get the money) and it uses all fuel in storage. Earlier today, my storage was about 1m liters short of total fuel used (of around 40 million liters). I lost all the fuel in storage and was charged for all the fuel again, so I basically lost around $35 million. Other than that, I love this game. I would like a speed channel where every turn is one hour instead of two. olliewollie Well-Known Member Sep 10, 2010 754 0 0 Student Australia #6 olliewollie, Mar 17, 2013 I agree with you in regards to time being faster. 1h for the game as a whole would be quite suitable. In regards to the fuel bug you noted, I have not noticed this at all. perhaps you could report this to the developer in game or on twitter as that seems to be the best way of reporting issues to them. Newman17 Member Mar 17, 2013 5 0 0 #7 Newman17, Mar 17, 2013 I haven't noticed the fuel bug at all. I also would like the turns to be shorter. Somewhere between an hour to an hour and a half would be good. When are more cargo planes going to be appearing? junani119 Well-Known Member Dec 6, 2012 48 0 0 #8 junani119, Mar 18, 2013 Firstly, thank you for your report of the fuel storage. After checked it, realized there was a bug so we have fixed it through the server setting just before. If you don't mind, please check it. For the game speed suggestion, we need more time to check how is going ATO so please kindly wait for us. In shortly, we will make a different time channel such as starting form 1980's. Thank you very much. jasp25 Active Member Mar 18, 2013 37 0 0 #9 jasp25, Mar 18, 2013 Playing on 1960s channel 11. How come some airlines have DC8's and I cannot buy one? junani119 Well-Known Member Dec 6, 2012 48 0 0 #10 junani119, Mar 18, 2013 Thanks for your playing. You should do. Your cash is enough to buy one? Please let us know your nickname then we will check it closely. Thanks. jasp25 Active Member Mar 18, 2013 37 0 0 #11 jasp25, Mar 18, 2013 Last edited: Mar 19, 2013 DC8's don't show on my list of aircraft at all. Airline name is NEPTUNE -- there's three of them.. I'm going to delete my game data and and start all over. Thanks jasp25 Active Member Mar 18, 2013 37 0 0 #12 jasp25, Mar 19, 2013 Last edited: Mar 19, 2013 Good concept but I hope you 1.) please consider shortening the time in between terms and limit the number of players per channel to under 50.. 200+ companies are just too many to compete against. Even here in the states we only have about dozen or so airlines. 2.) how often do you start a channel? I want to join a channel right when it opens and I hope you consider limiting the number of companies to around 50 per channel. Thanks in advance for the response. brooklynbound Active Member Jan 9, 2011 37 0 0 #13 brooklynbound, Mar 19, 2013 I strongly agree with this. It's not fun for anyone to play with hundreds of competitors, and dozens of other airlines with the same hub as you. A limit of 50 worldwide seems very reasonable. Also, a few other suggestions: - I would like to be able to see the passenger demand on specific routes. for example, the weekly number of passengers between Los Angeles and Tokyo. - Better implementation of a hub system. You can open hubs at other airports, but you can only have flights to and from hubs. Currently, we have a main hub, and the rest is a free for all. - Passenger demand seem very low compared to real life. For example. 14 flights a week between New York and London exceeds passenger demand, but in real life, there are more than that many flights every day. - The ability to choose different airports in a cities with more that one. For example, New York City has JFK, La Guardia, and Newark. - Some of the airplane prices seem off. A 727 should cost a lot less than a 707. Good game so far! It just needs some tweaks. jasp25 Active Member Mar 18, 2013 37 0 0 #14 jasp25, Mar 19, 2013 Last edited: Mar 19, 2013 Agreed. The previous implementation of the hub system in Air Tycoon 2 was more ideal. Dutchfomula New Member Mar 19, 2013 2 0 0 #15 Dutchfomula, Mar 19, 2013 Hi all, First of all, great game, really been waiting on An online version. I also see some good suggesties which i hope Will be taken into account. I have a question myself. There appears to be absolutely no relation between the world travel index and the amount of passengers. I.e. The WTI rises 50 points but my Total amount of passengers decreases with 10%. As a matter of fact regardless of the WTI the amount of passengers Goes from highs to lows and back all day in the timespan of About 3-4 game months. Does Anyone else have this problem in channel 2? This started happening a couple days ago after the "economic crisis event" jasp25 Active Member Mar 18, 2013 37 0 0 #16 jasp25, Mar 19, 2013 By the way how do you save money on fuel? I purchased a fuel tank at one location... Then what do I do? mikky Well-Known Member Jul 4, 2012 59 0 0 #17 mikky, Mar 19, 2013 Airlinesim on phone! The pace is lil bit too fast though, spent too much time on the game to keep me on chart - tangs qewr Member Mar 17, 2013 7 0 0 #18 qewr, Mar 19, 2013 Now that the fuel bug is fixed, here are some other ideas: 1 hour turns (perhaps in a different set of channels because I understand many people can't play every hour) show multiple airports in cities like Paris, London, New York, DC (or add slots to existing airports equivalent to 2-3 airports) Limit channel size to ~50 Hub effect (which I understand is very complex and will require heavy processing to do it even slightly realistically, and to the person talking about NYC-LON, in game demand may be a bit low, but keep in mind real life has the hub effect) Slot swapping with other airlines (which may not be a problem with only 50 airlines) If an airline has more than 50-60 free slots for more than a few turns, release all slots above the 50-60 mark Utilization of excess plane capacity (for CDG-LHR I can do ~25 flights with a plane, but if I only want to do 10, the plane is still limited to CDG-LHR instead of allowing for the extra time to be deployed on other routes) I can't say I agree with the people suggesting you only be able to have flights from hubs, look at SWA. Perhaps limit flights to being only to/from airports with existing service Even without these features it is an incredible game qewr Member Mar 17, 2013 7 0 0 #19 qewr, Mar 19, 2013 Touch the left bottom tab with the graph, select the one with the three buildings in the background and the far right pane will allow you to advance to a screen to purchase fuel. Peewhy Well-Known Member Mar 27, 2012 551 0 0 #20 Peewhy, Mar 19, 2013 less people playing at once would be nice (You must log in or sign up to post here.) Show Ignored Content Page 1 of 14 1 ← 2 3 4 5 6 → 14 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Air Tycoon Online When you have any question or need more tips for your playing, please leave a message. Thank you.
Air Tycoon Online is the 3rd version of our iOS game but the 1st and 2nd version were offline single playing version. Thank you.
Fuel Storage Issue It seems that when there is not enough fuel in storage, the monthly financial statements reflect that you are charged for all fuel used (and you don't get the money) and it uses all fuel in storage. Earlier today, my storage was about 1m liters short of total fuel used (of around 40 million liters). I lost all the fuel in storage and was charged for all the fuel again, so I basically lost around $35 million. Other than that, I love this game. I would like a speed channel where every turn is one hour instead of two.
I agree with you in regards to time being faster. 1h for the game as a whole would be quite suitable. In regards to the fuel bug you noted, I have not noticed this at all. perhaps you could report this to the developer in game or on twitter as that seems to be the best way of reporting issues to them.
I haven't noticed the fuel bug at all. I also would like the turns to be shorter. Somewhere between an hour to an hour and a half would be good. When are more cargo planes going to be appearing?
Firstly, thank you for your report of the fuel storage. After checked it, realized there was a bug so we have fixed it through the server setting just before. If you don't mind, please check it. For the game speed suggestion, we need more time to check how is going ATO so please kindly wait for us. In shortly, we will make a different time channel such as starting form 1980's. Thank you very much.
Thanks for your playing. You should do. Your cash is enough to buy one? Please let us know your nickname then we will check it closely. Thanks.
DC8's don't show on my list of aircraft at all. Airline name is NEPTUNE -- there's three of them.. I'm going to delete my game data and and start all over. Thanks
Good concept but I hope you 1.) please consider shortening the time in between terms and limit the number of players per channel to under 50.. 200+ companies are just too many to compete against. Even here in the states we only have about dozen or so airlines. 2.) how often do you start a channel? I want to join a channel right when it opens and I hope you consider limiting the number of companies to around 50 per channel. Thanks in advance for the response.
I strongly agree with this. It's not fun for anyone to play with hundreds of competitors, and dozens of other airlines with the same hub as you. A limit of 50 worldwide seems very reasonable. Also, a few other suggestions: - I would like to be able to see the passenger demand on specific routes. for example, the weekly number of passengers between Los Angeles and Tokyo. - Better implementation of a hub system. You can open hubs at other airports, but you can only have flights to and from hubs. Currently, we have a main hub, and the rest is a free for all. - Passenger demand seem very low compared to real life. For example. 14 flights a week between New York and London exceeds passenger demand, but in real life, there are more than that many flights every day. - The ability to choose different airports in a cities with more that one. For example, New York City has JFK, La Guardia, and Newark. - Some of the airplane prices seem off. A 727 should cost a lot less than a 707. Good game so far! It just needs some tweaks.
Hi all, First of all, great game, really been waiting on An online version. I also see some good suggesties which i hope Will be taken into account. I have a question myself. There appears to be absolutely no relation between the world travel index and the amount of passengers. I.e. The WTI rises 50 points but my Total amount of passengers decreases with 10%. As a matter of fact regardless of the WTI the amount of passengers Goes from highs to lows and back all day in the timespan of About 3-4 game months. Does Anyone else have this problem in channel 2? This started happening a couple days ago after the "economic crisis event"
By the way how do you save money on fuel? I purchased a fuel tank at one location... Then what do I do?
Airlinesim on phone! The pace is lil bit too fast though, spent too much time on the game to keep me on chart - tangs
Now that the fuel bug is fixed, here are some other ideas: 1 hour turns (perhaps in a different set of channels because I understand many people can't play every hour) show multiple airports in cities like Paris, London, New York, DC (or add slots to existing airports equivalent to 2-3 airports) Limit channel size to ~50 Hub effect (which I understand is very complex and will require heavy processing to do it even slightly realistically, and to the person talking about NYC-LON, in game demand may be a bit low, but keep in mind real life has the hub effect) Slot swapping with other airlines (which may not be a problem with only 50 airlines) If an airline has more than 50-60 free slots for more than a few turns, release all slots above the 50-60 mark Utilization of excess plane capacity (for CDG-LHR I can do ~25 flights with a plane, but if I only want to do 10, the plane is still limited to CDG-LHR instead of allowing for the extra time to be deployed on other routes) I can't say I agree with the people suggesting you only be able to have flights from hubs, look at SWA. Perhaps limit flights to being only to/from airports with existing service Even without these features it is an incredible game
Touch the left bottom tab with the graph, select the one with the three buildings in the background and the far right pane will allow you to advance to a screen to purchase fuel.