Typical freelance art costs

Discussion in 'Public Game Developers Forum' started by Yossarian, Apr 1, 2012.

  1. Yossarian

    Yossarian Well-Known Member

    Mar 21, 2012
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    Developer
    UK
    Hello all,

    I am looking to use freelance artists to create art for my next game but I am unsure of the "typical" industry standard art costs.

    How much would you expect to pay for a 2d character (dimension 64x64) with a few animations (animation range from 8 to 16) in 4 directions?

    I have been getting quotes from freelance artists and I want to see what is reasonable and not reasonable.

    Bearing in mind I am just a one-man indie development studio. :)
     
  2. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany
    such a thing as "typical" industry standard art costs does not exist..

    also generic information as x frames in resolution y is not helpfull either.. since it does not tell anyone anything about the target style and quality of the work to be done..

    animating a stickman ist alot quicker and easier than a fully fledged character with animated cloth etc.
     
  3. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    It also depends if you're doing vector/pixel art style -- 64x64 is actually really large for a pixel artist and 16 animations in 4 directions is quite a lot:

    16 animations * 4 directions * 4? frames per animation = 256 frames of animation per character. For a pixel artist, the initial frame is probably the hardest, but each frame after still has to be modified/hand-drawn.

    I'd expect to pay at least $500+ for this. I've worked with a couple different artists for past games, and have gotten several quotes for similar types of work.
     
  4. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
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    36
    Berlin, Germany
    500$ for 250 frames? 2$ per frame? poor asian labor child who draws for that kind of money
     
  5. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Assuming a rate of $30-$40/hour, that'd be 15-20 frames an hour. Completely doable for *certain types* of animations. You're right though -- it will obviously depend on the type and complexity of the animation.
     

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