Within - A competitive fighting game / trading card game hybrid
Hi guys, I'm the creative director & co-founder at DESTINYbit and I'm really excited to hear your guys opinion on our game: Within.
Within is a 1 on 1 competitive fighting game for mobile devices which blends deep fighting game mechanics with trading card games.
You will be able to collect cards and use them to customize your character and your attacks.
Itís not just a matter of which character will you pick, what your match ups are and what is your play style.
The same character with two different deck of cards can play radically different.
We support online and offline multiplayer as well as single player modes. We support both iPhone and iPad as well as 3rd party controllers.
Withinís fighting engine was custom built on top of the solid foundations provided by the Unreal Engine.
It features everything you would expect from a traditional fighting game: high/low attacks, overheads, cross-ups, cancels, chains, links and more.
We also came up with a very innovative control system for the iPad which doesn't rely on a virtual joystick:
In Within we use trading cards to customize characters and attacks with a system that we call "The emotion system".
There are five type of emotions in Within. Each character in Within has one or more emotions attached to them.
The emotions are:
- - Sorrow
- - Anger
- - Fear
- - Pride
- - Hope
A character can use cards that require the same kind of emotion he generates or neutral cards (gray). During a match, a character can generate Emotion Points by hitting the opponent.
Each character has a maximum amount of Emotion Points that it can have at the same time during a match.
There are three types of cards in Within:
- - Character Boosters
- - Attack Boosters
- - Instant Attack Boosters
Character Boosters are cards that alter the properties of your character for the whole duration of a match. They are always active and their cost is subtracted from the maximum amount of Emotion Points that your character can have at the same time during a match.
Attack Boosters and Instant Attack Boosters are cards that alter the properties of an attack. Attack Boosters and Instant Attack Boosters can be assigned to any attack a character has.
Attack Boosters are automatically activated as soon as the corresponding attack starts and their cost is subtracted from the maximum amount of Emotion Points that your character can have at the same time during a match.
Instant Attack Boosters are activated at will by the player while the corresponding attack is active. They subtract their cost from the current amount of Emotion Points that the character has.
You can find more infos about the card system on our website or Kickstarter page or just.. ask away!
We're currently on Kickstarter and we hope we'll make it in order to be able to finish the game: https://www.kickstarter.com/projects...ame-tcg-hybrid
It's a very unique twist on fighting games, we'd love as much feedback as possible.