Sword of Fargoal 2

Discussion in 'Upcoming iOS Games' started by fargoal, Aug 31, 2012.

  1. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Yup! We did a recent Kickstarter campaign and are working toward an official Sword of Fargoal 2 release during the first part of this year!!

    — Jeff
     
  2. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I feel like I've been waiting for this game longer than I've been alive.
     
  3. rshkhsee

    rshkhsee Well-Known Member

    Feb 28, 2010
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    Blashyrkh
    Looks like you surpassed your goal then according to your page! Guess that means projects good to go then ;) Yee Hoo
     
  4. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Sure is!! We are excited about it all!

    — Jeff
     
  5. DisconnectD

    DisconnectD Well-Known Member

    Jan 31, 2011
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    Oooh, man. This is so exciting!

    I randomly have been checking on progress for Fargoal 2 for the past year and a half and I knew one day my patience would be rewarded! After becoming addicted to Punch Quest, my fervor for anything Paul Pridham has been reinvigorated!

    I am just sad I missed the Kickstarter :(

    Congratulations , everybody. You earned it!
     
  6. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Thanks so much. You'll love this new one too!!! Paul (@madgarden) has done a bang-up job.

    — Jeff
     
  7. DisconnectD

    DisconnectD Well-Known Member

    Jan 31, 2011
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    Yeah man,

    I've been supporting Paul since the beginning when Fargoal was first released on IOS and have been EAGERLY awaiting anything new. I remember when Fargoal 2 was set to be a free upgrade from Fargoal 1, haha. Fun times!

    How far you guys have come, it's incredible. I love it!
     
  8. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Yes, Fargoal 2 has been an evolution for sure. As I'm sure you've gathered, it became something much much bigger, richer, and more full than originally planned. Paul ended up rebuilding it from the ground up. And there's more to come too!

    — Jeff
     
  9. DisconnectD

    DisconnectD Well-Known Member

    Jan 31, 2011
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    Yeah, from what I gather, it's like a monster that's taken on a life of it's own. Wands that fire magical ricocheting projectiles, magical armor and weapons, monsters that battle each other, themed dungeon areas, new traps, interactive level objects, the list goes on and on. Pretty staggering!
     
  10. DisconnectD

    DisconnectD Well-Known Member

    Jan 31, 2011
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    Anything in particular that you are most excited about, Jeff?
     
  11. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Yes, I'd say two key things (my favorites among many others):

    1. What I'm calling "emergent behavior," meaning: When Monsters, Traps, and Treasures end up doing things that are unplanned and seem more intelligent because they appear to be happening naturally based on the circumstances.

    2. The variety and new depths of the dungeon (both literally and figuratively-speaking). Paul Pridham (@madgarden) has designed *amazing* new dungeon level types and styles — plus levels can now be very small or *GIGANTIC*!! There are also now going to be tons of level types and surfaces, including caves with sand and rougher, more naturalistic room shapes, icky sewers, water, and possibly things like quicksand, lava, etc. as we refine the game.

    Thanks so much for your question!

    Sincerely,

    Jeff McCord
    Fargoal, LLC
     
  12. overzero3

    overzero3 Well-Known Member

    May 18, 2011
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    I don't know if asking this would spoil to much of the game, but...how does all theses different environments mix together?
    The first SoF was one huge dungeon, but how is it going to work on SoF2? Will there be a central hub area, like a town or something (thinking like Diablo or Demon's Souls here) or each dungeon floor will be unrelated to the other?
     
  13. fargoal

    fargoal Well-Known Member

    Dec 2, 2009
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    Good questions:

    There is no town — it is pure dungeony-goodness. But there will be a logical construction to how it is built. Paul has thought out how everything interconnects in terms of the main levels, and the gritty, scarey, dirty, and challenging side levels of all sizes and types. Some will have secret entrances and may contain great treasure, but also great peril. Others might be more utilitarian in function. Still others may be a place for barracks or guards.

    I hope this helps!

    — Jeff McCord
     
  14. ItouchBrett

    ItouchBrett Well-Known Member

    Dec 28, 2008
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    Any release date planned?
     
  15. dheco

    dheco Member

    Feb 14, 2013
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    Whooooowwwww I can't wait to play now!:eek::):D
     
  16. overzero3

    overzero3 Well-Known Member

    May 18, 2011
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    So...as always i gotta ask...whats up, doc?!
    Any news, any screen, any date?
     
  17. mekanikal fiend

    mekanikal fiend Well-Known Member

    Sep 9, 2010
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    so...

    really want to play this. any progress??
     
  18. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Yes, I am overhauling a bunch of the core systems and applying general improvements I've made while working on Punch Quest, that will allow me to pack in a lot more tiles and sprites. Nothing too exciting, but important stuff.
     
  19. starcat

    starcat Well-Known Member

    Feb 7, 2010
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    there is Zero information and its been Ages since this kickstarter was finished. i have never seen such a lack of communication by a developer after finishing a kickstarter.. i dont mind games taking time but cmon there has not been a single word...what gives?
     
  20. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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