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#11
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Some way to sell extra cards I don't want for a gold or two would be nice, I don't know if this feature is possible, but it would be nicer than making a deck just for all my unused/unwanted cards to make deck editing easier.
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#12
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I'm with Bluebird on the game needing a bit of removal - he's getting a bit crazy with those Monkey Barrels!
Bluebird, you have a lot of cards - have you put together a mushroom deck? Are they fun? I've only seen a few of these cards, but they look interesting. The devs should put that faction into the daily rotation for us to fight! Last edited by Fieryseraph; 03-20-2013 at 07:53 PM.. |
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#13
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Quote:
Necromancer - Mushroom faction - 120 cost, 2/2 - When a fighter dies put a 1/1 skeleton in to play. (They don't count as fighters from what I can tell). It's the best way for the mushroom faction to create advantage over time as mushroom. If Mushroom Mound(the 0/2 that makes a 1/1 when you block) was a 0/3 or even better a 0/4(can't be bombarded) then I could see maybe them competing a little. Right now you have to use an attachment to make them survive a 2/1 fighters attack, and that just lets you get blown out by removal like doom boat. If Mushroom Mound was a 1/3 it would be a pretty insane card vs pirate monkeys, but as it is, it's useless. The mushroom faction also have Magic Arrow and Distintegrate which are efficiently costed 1 for 1 removal cards(magic arrow can go to your life total as well). The issue is 120 for necromancer is kind of slow to start creating an advantage when people can pay 60 for barrel of monkeys, and if you lose him right away to bombard, etc, then you basically can't overcome the advantage that a pirate player can have.(especially a life total advantage, if a pirate player plays doom boats, you can't really afford to play a grindy game below 10 life, you will lose eventually too 2 doom boats) I think the mushroom faction would probably stomp on the mechanical faction though, since you can just sit behind your necromancer and create an advantage, and then the mechanical faction can't remove him. if mechs try to pump a big guy, you have distintegrate. The only mushroom rare I have is trickster imp, which lets you swap places with an opponents fighter, but he isn't particularly good because they can swap back. I've seen some people use him alright. I like the mechanical units distract guy a lot more. Last edited by Bluebird503; 03-21-2013 at 07:12 PM.. |
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#14
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I think the robots need some cheap 1-1 ranged dudes, maybe? Hrmm. Or some cheap 1-3s that can survive the monkeys in the barrel.
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#15
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A 20 cost, or 40 cost 1/1 ranged dude for robots would be quite strong. A 1/3 is strong, but it would need to be cheap. Right now robots have 3 60 cost cards that are quite okay vs X/1s, a 2/3 common, a 1/3 rare that reduces attachment price, and a 2/1 ranged. I think ranged is really strong in robots combined with the pump effects.
The problem with all of these cards is that 60 cost is a lot vs the pirate monkey deck, not only do there cards have ambush, so they hit you right away, but then they can just bombard your blocker you put in to play next turn, and then you take 4 more. If the answers cost 20 like infected rats does than robots would have a much easier time vs monkeys. The issue with most cards in this game, is what happens if you stall vs monkey, and do get a ranged or 1/3 in to play, the monkey player will eventually win unless you start applying pressure. The monkey player has the direct damage spells, ignoring stalled board states, as well as overwhelming numbers with barrels of monkey, you can just put a ton of 2/1 monkeys in to play and overwhelm your opponents defenses. Unprofitable trades are fine for the monkey player if it means their opponent is dead. Last edited by Bluebird503; 03-21-2013 at 11:50 PM.. |
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#16
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Great little update out today.
I think this game deserves more attention. As far as I'm aware, it's the only game on ios (apart from MTG duels of planeswalkers on iPad), and it actually is the only game on iphone that has a mana system in a deck of cards. Kind of like magic. Seriously, can this be true?! Is this the only game that has a mana system?! What the... Anyway, it's a very very simified magic kind of game. That does go too strong on the creature vs creature side without any real removal or other spells. But otherwise I'd defs recommend this. One thing (amongst other smaller stuff), the deck builder should really let you share your cards across decks. Currently, if you want to make another deck, you need to deconstruct the existing one that has the card u want (take the card out of that deck to go in another). This is a block for me to come back and be bothered. It's tedious. Please change. |
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#17
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You know what change I would like to see the very most? If I don't play the game for 4 days, I'd love to see 4 matches waiting for me instead of 1.
edit: Ah... looks like the "skirmish" function actually does what I've asked for here. It looks like it doesn't reward you with as many coins, but still... this is much better than it was. Thanks! Talbs... I agree with everything you said. I also like that this is a card game that doesn't use the "lane" mechanic, which I find really annoying and limiting. So yeah... couldn't agree more. I'm not sure why this game isn't getting more press. I wish it was, it's a shame the multiplayer room is so empty. Last edited by Fieryseraph; 04-04-2013 at 08:01 PM.. |
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#18
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Downloaded the update, have you guys seen any of the new cards spoken about? I haven't seem any used by the ai yet, and I've yet to look in the packs, curious about how many we're added. I feel like the deck editor could be further improved, but the sort option is ok.
Still would like to see a card list somewhere and maybe evn a way to purchase singles and sell useless multiples. Well I'll try to play some multiplayer tonight and tomorrow see if people want to play, if anyone wants to invite me on game center I'd love to play. I'm bluebird.503 Last edited by Bluebird503; 04-05-2013 at 03:09 AM.. |
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#19
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I bought a few packs today, and ran across 3 cards I hadn't before seen. A 60 cost "self destruct" for the robots, to kill one of your own dudes, but do 1 DMG to all enemy fighters. Also a robot dude that costs 40 and does something when another robot dies that I don't understand. Haven't tried him in battle yet. Lastly, the mushroom people got a necromancer that raises a skeleton on your side when... I think it's when 1 of your dudes die.
I agree about the sorter, it could definitely be better. Also I still wish more people were in the multiplayer room, but of course the devs can't do anything about that. I do wish that it was easier to get specific cards I would like. I like the robots the best, and I'm having a hard time getting their rares. :-( Maybe an option to choose the faction of the rare in the pack? That would be nice, but unlikely. Last edited by Fieryseraph; 04-16-2013 at 09:53 PM.. |
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