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  #31  
Old 03-19-2014, 07:05 PM
EngagingGames EngagingGames is offline
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Sorry for the late response…been a bit under the weather this week.

@Bronxsta -- Thanks for the interest! We are set on the launch build, but would definitely love to get feedback from you or anyone else that would like to try the release build early. I'll PM you the testflight link to sign up if you're still interested in giving it a go.

@Evil Indie Games -- Yeah, the gfx have the same minimalistic style, but as far as I can tell the gameplay totally stands on it's own for each of our games. We'll be announcing the launch date and pricing(will be paid) soonish.

Thanks, and good luck with 0-Snake. Looks like a well put together twist on the classic snake gameplay. Will grab it when it hits the store.
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  #32  
Old 03-20-2014, 08:48 AM
Bronxsta Bronxsta is offline
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Playing the beta and I'm really enjoying my time with 15 Coins. I think the most apt comparison would be the twitch game Catch-22 turned up to 11. Your simple goal is to collect the titular 15 coins as they appear on the screen across three difficulty modes. The screen is your arena and the edges loop you around to the other side. Your little arrow moves forward automatically, while you turn left or right. I felt the tilt controls were much too loose and pretty unwieldy but the touch controls are very responsive.

So while collecting coins may be simple in theory, 15 Coins' gameplay mechanic quickly proves that the task is easier said than done. Every few seconds, a clone appears, mirroring your movements over those last seconds. One or two may be easy to evade, but the screen quickly becomes a moving minefield as your past selves begin to fill the screen. However you're not totally defenseless; by collecting a power-up, the clones freeze and you can smash through them. But actually reaching those power-ups and then destroying clones without leaving yourself cornered when they start moving again is a challenge

I've only been playing on Easy, will post more thoughts on the other difficulties once I've tried them

Last edited by Bronxsta; 03-20-2014 at 08:50 AM..
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  #33  
Old 03-26-2014, 12:55 PM
Acumen Acumen is offline
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@Bronxsta: The way you word your experiences really made me feel special. You really captured the essence so well, that we tried to convey. Since we are still getting our feet wet a bit in our early stages, having someone taking time to really dive into the game experience and write about it, feels extraspecial to Blake an me

I'd be really interested to get to know whether you managed to get all 15 Coins in easy mode, by now !
I've just lately managed to go to the next stages of the game, without me ragequitting a good billion times before

At the moment, I'm getting really anxious due to the nearing release, so we're a bit off, lately, with crazy thoughts crossing our minds almost daily !
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  #34  
Old 04-02-2014, 06:12 AM
EngagingGames EngagingGames is offline
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@Bronxsta - Sorry I'm a little late, been going a bit crazy trying to get everything ready for launch, but really appreciate the write up.
--------------------------------------------------------------

Speaking of getting ready for launch, 15 Coins on iOS is launching on April 3rd(OMG! It's already launched in New Zealand…I lost track of time).

So if you're in New Zealand and would like to pick it up, you can do so here: https://itunes.apple.com/nz/app/15-coins/id812850082?ls=1&mt=8

otherwise, you can check out our little game page here: http://www.engaginggames.com/15Coins/

Oh, and here's the launch trailer:

Low bandwidth Version | Pop Up



We really appreciate all the feedback we received from everyone and especially are thankful for all the wonderful people who took the time to test our little game. Thanks to you, 15 Coins turned out better than we ever imagined it would.

Last edited by EngagingGames; 04-02-2014 at 06:17 AM..
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  #35  
Old 04-02-2014, 06:25 AM
JCho133 JCho133 is offline
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Wooo yeah! Great job guys! Hope the release goes well
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  #36  
Old 04-02-2014, 06:36 AM
EngagingGames EngagingGames is offline
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Quote:
Originally Posted by JCho133 View Post
Wooo yeah! Great job guys! Hope the release goes well
Really appreciate it! Our fingers are crossed.
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