08-28-2013, 05:19 PM
#41
Quote:
Originally Posted by Exact-Psience View Post
Finally got a chance to play this one, thanks to a code from the devs.

Controls, it's a little difficult walking around... Still workable, but it's a bit awkward. Tap on the character to walk or stop, and swipe to turn. Problem is actually with the swipe to turn, which has a bit of inertia to it, which makes it difficult to steer. Also, it needs a sensitivity slider, or a way to turn around quicker. What's odd is that swiping fast doesnt improve your turning speed.

Puzzles-wise, it needs a bit more planning i think. Having 3 skulls in the first part of the game where you tap each to change the colors of their respective orbs, thinking figuring that out would open the first obstacle. They dont. After spending a huge 10 minutes or so trying to figure out what im sposed to do with the skulls, i found a not-so-easily seen lever right on the lower portion of the statue, standing right beside where the 3 skulls are. That lever opened the first obstacle. I wanted to throw my ipad when i found that out.

I think the game has decent graphics and sounds in it, but controls can still be improved, and the gameplay made me feel like it just trolled me hard.

Thanks for taking the time to play and feedback on my game!

The feedback you have given is pretty similar to the experience of the other players and I have already submitted a big update to Apple improving a lot of things! In particular I have changed the camera angle and the touch controls around Jen. Making interacting with her and the puzzles a lot less frustrating!

Still have lots more to do but I'm getting there!

Cheers
08-28-2013, 05:54 PM
#42
Joined: Jan 2012
Location: Philippines
Posts: 18,650
^Nice to see you being level-headed on good and bad feedback alike. I'll keep an eye out for the update and see how it turns out. Thanks!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
08-30-2013, 05:23 PM
#43
Quote:
Originally Posted by Exact-Psience View Post
^Nice to see you being level-headed on good and bad feedback alike. I'll keep an eye out for the update and see how it turns out. Thanks!
Thanks
08-30-2013, 05:27 PM
#44
To celebrate the release of Trapped No Escape 1.2 to the App Store and as a thank you for all the help from everyone that had fed back comments so far I would like to share twenty more free Promo Codes:

YPW4MNKPNPNH

RFRML3T9KW7R

YXJK6AKENWPK

9JN3ATRW766K

R9RLW3NWJF94

JJH6WXT6PRR3

LKT63H44NREP

YX3YLHTKX6A6

HMA4K7YMK3X3

F44XRPW7MW3F

KWXPNX9MP77P

7YF6HLYAYMFH

6AJWFAXH4L7W

9TWYKAPEHLXF

99HME9FHFXK6

RYTWHX63E9WX

4HX3JXHYRPML

FR7E7MPRMN97

JRNWFL9TAA3Y

FHKTR34LXTHM


Any feedback is welcome and those that get the update a little better or worse comment would be much appreciated

Cheers!
08-30-2013, 08:48 PM
#45
Used code RYTWHX63E9WX - l'll be checking it out