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  #21  
Old 08-26-2014, 03:12 AM
Lavender Lavender is offline
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iPad Air, iOS 7.x
 
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Quote:
Originally Posted by cloudpuff View Post
I'm gonna play a little more before leaving feedback but initially it feels and plays a little like impossible road but I'm not sure enought to warrant the clone label.
Thanks cloudpuff.
I await your opinion to decide on a purchase since you took the plunge.
Thanks!
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  #22  
Old 08-26-2014, 04:37 AM
paulkane paulkane is online now
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Quote:
Originally Posted by anabolicMike View Post
Someone with a code give some ffn feedback
I haven't played impossible road, so I can't speak to that. I did love unpossible, but it's not like that, except for the track which you can fall off of. I didn't understand the controls or the objective or maybe both? I couldn't figure out how to jump through the hoops or if I was suppose to jump through the hoops and my run kept cutting short. Way short. I guess if you don't make it through enough hoops in an allotted time, it's game over? I couldn't get into this and had to to make room for some larger games this week and unfortunately deleted it. I was reluctant to leave any feedback, but maybe someone else had a better experience, with more insight as to how and what to do to play this game.
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  #23  
Old 08-26-2014, 08:49 AM
Orange Parallax Orange Parallax is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Aug 2014
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Hello,

first, sorry if I my game doesn't look obvious for you...

So let me help you, and maybe other players:
Basically the controls are identical to a game like impossible road(or unpossible touch screen controls): you just touch left or right side of the screen to move(<=> change your direction), but you also have, the possibility to brake (very important !), if you touch(and hold) the both side at the same time.
You can boost your speed, if you stay on the orange part(at center) of the track..

The main challenge is to jump through rings/hoops (as you have guessed !), to score, but also to extend your limited play time(that gives you 5 extra seconds). To achieve this goal, you just have to stay on the road, and jump over the springboards(the grey shape/block on the road), which are always in front of the rings.

I hope it can help you !

Best
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  #24  
Old 08-27-2014, 11:50 AM
cloudpuff cloudpuff is offline
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iPad mini, iOS 7.x
 
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Location: uk
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Ok I've played a canny bit now, I'd say it's not an impossible road clone but it does have similarities in that you need to keep the ball on the track, you've got to jump through hoops to keep your speed up, but to do this you need to hit ramps to get the air and sometimes you need to hit the breaks in order to hit the ramps. If you go a certain distance without going through hoops it's game over so you need to judge when to brake.

Controls are intuitive and work well, tap each side to steer and both sides at once to brake. I like it and if you like impossible road then you'll probably enjoy this too.
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  #25  
Old 08-28-2014, 07:18 PM
Orange Parallax Orange Parallax is offline
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iPod Touch (5th Gen), iOS 7.x
 
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Thanks a lot cloudpuff, for your very honest feedback !

It matches Reviews and Ratings of the US appstore, which are also good: 4/5 stars ! :-)

Thanks !
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  #26  
Old 09-14-2014, 06:22 PM
Orange Parallax Orange Parallax is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Aug 2014
Location: Canada
Posts: 15
Default Andoid

Hello,

What users say:
"Fast action and challenging"
"Super fun"
"Unpossible Meets Impossible Road "
"Amazing endless arcade game!"

Considering that the ios users reviews are very good (>4/5 stars) , I decided to build an android version, now available worldwide !

http://play.google.com/store/apps/de...ax.SpeedOfTime

This version, also includes, the improvements coming in the next ios update...

Last edited by Orange Parallax; 09-14-2014 at 06:40 PM..
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  #27  
Old Yesterday, 07:06 PM
Orange Parallax Orange Parallax is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Aug 2014
Location: Canada
Posts: 15
Default New update 1.10

Hello,

Here are the improvements

- Slight general light fx enhacement
- New kind of obstacle(Fan) for far runners !
- Improve night rendering
- Add a 'Max Speed' leadboard
- Auto slow down on road borders
- More informations/Tips
- Add 3 ramps infront the first ring
- Time incrementation sound
- Fix some UI display
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