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  #51  
Old 04-04-2014, 09:05 AM
Rebusmind Rebusmind is offline
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I've been working some more on the Dark Forest. There are two new objects.

First there's a strange hole that emits an even stranger mist that you should avoid. Also a strong enemy emerges near those holes. It is invisible as long as you don't fight it, but you can still see its shadow on the ground.




The second is a mysterious eye that appears out of nowhere and you have to touch it fast enough before it disappears again to get some extra jewels.




When I was not working on the actual game I had some more fun with this:


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  #52  
Old 04-04-2014, 01:23 PM
Rogue Calypso Rogue Calypso is offline
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That board game looks adorable. Thank you for all the updates!
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  #53  
Old 04-04-2014, 03:34 PM
Tyra Tyra is offline
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Oh I want that Boardgame! ^_____^
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  #54  
Old 04-05-2014, 07:37 AM
WildBastion WildBastion is offline
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I am rather excited for this and wayward souls, I just hope my ancient 3GS is up to the task of running them both lol.

Honestly, I'll be buying this right off the bat, if the app store lets me, as you seem to have a knack for game design.

Everything so far is very impressive, and I'm excited to see what you will so with the game over time.

I would love to see equipment with varying effects, you know, a sword with range, an axe that has double crit, a dagger that steals a gem 50% proc rate on hit, Trinkets that give a small damage shield after swapping x number of tiles, things that alter the game further than "+1 damage whoo". Maybe for a large update later. XD

Keep up the good work!!
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  #55  
Old 04-05-2014, 10:23 AM
Rebusmind Rebusmind is offline
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@Tyra & Rogue Calypso
Haha, thanks, but this is only for playing around right now. I will look into this after the game is released, though, so stay tuned.

Quote:
Originally Posted by WildBastion View Post
I am rather excited for this and wayward souls, I just hope my ancient 3GS is up to the task of running them both lol.

Honestly, I'll be buying this right off the bat, if the app store lets me, as you seem to have a knack for game design.
Thanks a lot! I will try to optimize the game for low-end devices as well, but I can't promise it will run on every device.

Quote:
I would love to see equipment with varying effects, you know, a sword with range, an axe that has double crit, a dagger that steals a gem 50% proc rate on hit, Trinkets that give a small damage shield after swapping x number of tiles, things that alter the game further than "+1 damage whoo". Maybe for a large update later. XD
There will be different effects for weapons, like a chance of poisoning the enemy or a raise of the luck stat, which is responsible for dodging and dealing critical hits. I haven't decided how deep I will go with this, but I hope it will keep you entertained.


I made a little gif showing all the status effects that are currently in the game.

Paralysis: randomly paralyses you when moving or in battle
Confusion: the hero will randomly choose a direction at forks and you cannot stop him
Blindness: the hero has a 50% chance of missing the enemy
Poison: the hero loses some life from time to time


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  #56  
Old 04-05-2014, 10:38 AM
JCho133 JCho133 is offline
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Woah, those look great! Will there be equipment that negates some of those effects? Or at least reduces?
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  #57  
Old 04-07-2014, 01:58 AM
Rebusmind Rebusmind is offline
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Quote:
Originally Posted by JCho133 View Post
Woah, those look great! Will there be equipment that negates some of those effects? Or at least reduces?
It is not implemented, yet, but I'm planning to add special equipment that can reduce the probability to get status effects. Oftentimes they cannot be acquired in the store, but you rather have to find them.
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  #58  
Old 04-15-2014, 07:14 AM
Rebusmind Rebusmind is offline
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I was at the A Maze festival last week to show SwapQuest to as many people as possible and had a great time doing so! I got a lot of great feedback and it was fun meeting new people to talk about game dev.
Here's a little snapshot from the awesome mobile games piano! (it was kind of a mess after a few days...)


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  #59  
Old 04-15-2014, 07:50 AM
miroa miroa is offline
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Lucky them! They got to try your game!
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  #60  
Old 04-16-2014, 10:33 AM
Rebusmind Rebusmind is offline
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I made a subreddit for SwapQuest, so if you want to subscribe there click on the image below. I still have to figure out what the best way to use it is, but hopefully I will be able to get more attention for the project there.




Also I made some changes to the way the hero reacts when a tile is swapped right in front of him (before you weren't allowed to swap tiles that the hero wants to walk on). Additionally, the character now stops immediately when touched (before he would walk to the center of the next tile first, but that confused A LOT of people).


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