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What sort of games do people WANT?

01-27-2017, 12:58 PM
#1
Joined: Aug 2015
Location: London
Posts: 111
What sort of games do people WANT?

I'm curious and I know it maybe an impossible question.

However are there any games players want to see developed?

I've developed a few games but those are games I thought were good ideas. It's interesting to reverse it and ask the community - what would you like to see on mobile?
01-27-2017, 02:18 PM
#2
Joined: Mar 2013
Posts: 3,225
Full unreal graphics

Open World

Scifi

No IAPs or Ads at all, ever.

Multimillion dollar budget

Released for free. Stays free.

No way to spend money on it all.

Updated continuously for all eternity. Make sure it works on iOS 500.3.14

Must support all iOS down to iPhone 4.

Midi Compatible

VR Support

Apple TV support

Universal

Must include a signed contract by the developers that they will never "betray" the players or face legal action, making sure the contract for betrayal is especially vague.

I think that covers most bases.

01-27-2017, 03:43 PM
#3
Joined: May 2012
Posts: 3,697
Graphically they don't have to be amazing but they do have to be appealing to me.

I prefer games with deep rpg elements as I feel when done properly rpg elements can add to almost any game.

I love all sorts of games but I miss people doing things like Tiny Tower and Happy Street ect but better, more involving on the tycoon side and with better rpg elements to the games.

I hate games that use ascension or prestige or whatever to reset game progress for some small bonus, I feel it's a weak way to extend gameplay time. Plus when I'm playing a game I like to feel I'm progressing and my effort is for something not just to delete it and start all over again for a marginal bonus. Even if it were a big reward it wouldn't be enough.

Too tired to think right now to write much but I always think of things when playing games that would make them so much better or better in my view at least, people focus so much on the wrong elements or don't develop something enough when it looked like they were going in the right direction.
01-27-2017, 04:50 PM
#4
I'm dying for a good King Cashing 2-type slot battle game, with an endless mode.

Or, a game like Swords & Poker but done right.
01-27-2017, 05:47 PM
#5
Joined: Sep 2016
Posts: 8
game-play and customization

For me these are the two things that make me enjoy a game. I have no problem with F2P or IAP (unless its an online game and IAP give players major advantages)

So many games with a lot of potential lack compelling game-play and implement a progression that is not satisfying because all you are doing is improving with little to no choice. I also really enjoy arcady action. and would love to see it blended with other types of game. For example a twin stick MMO or MOBA.

Finally i think we need more quality local-multiplayer games. Everything is more fun with friends and it would be great to see more arena local-multiplayer as well as Co-op survival and such.

Thanks for reading!
01-27-2017, 08:26 PM
#6
Joined: Aug 2015
Location: London
Posts: 111
Quote:
Originally Posted by saansilt View Post
Full unreal graphics

Open World

Scifi

No IAPs or Ads at all, ever.

Multimillion dollar budget

Released for free. Stays free.

No way to spend money on it all.

Updated continuously for all eternity. Make sure it works on iOS 500.3.14

Must support all iOS down to iPhone 4.

Midi Compatible

VR Support

Apple TV support

Universal

Must include a signed contract by the developers that they will never "betray" the players or face legal action, making sure the contract for betrayal is especially vague.

I think that covers most bases.
This actually made me LOL so hard! Sounds like the ultimate!
01-27-2017, 09:06 PM
#7
Joined: Jul 2012
Location: on the internet
Posts: 1,629
I really want a Stardew Valley game for iOS I know we got the Harvest moon seed of memories but that just... mehh

or if any devs were brave enough to make a premium jrpg.. like final fantasy or i am setsuna

im a rpg loving kind of guy
01-27-2017, 10:19 PM
#8
Joined: May 2014
Posts: 563
Diablo clone done right. Titan Quest didn't do it for me.
01-27-2017, 11:29 PM
#9
Quote:
Originally Posted by saansilt View Post
Full unreal graphics

Open World

Scifi

No IAPs or Ads at all, ever.

Multimillion dollar budget

Released for free. Stays free.

No way to spend money on it all.

Updated continuously for all eternity. Make sure it works on iOS 500.3.14

Must support all iOS down to iPhone 4.

Midi Compatible

VR Support

Apple TV support

Universal

Must include a signed contract by the developers that they will never "betray" the players or face legal action, making sure the contract for betrayal is especially vague.

I think that covers most bases.
This sounds about right. It's never more frustrating as a developer than for people to talk about how evil you are for trying to monetize your game.
01-28-2017, 12:35 AM
#10
Quote:
Originally Posted by saansilt View Post
Full unreal graphics

Open World

Scifi

No IAPs or Ads at all, ever.

Multimillion dollar budget

Released for free. Stays free.

No way to spend money on it all.

Updated continuously for all eternity. Make sure it works on iOS 500.3.14

Must support all iOS down to iPhone 4.

Midi Compatible

VR Support

Apple TV support

Universal

Must include a signed contract by the developers that they will never "betray" the players or face legal action, making sure the contract for betrayal is especially vague.

I think that covers most bases.
LMFAO!

This surely sounds like a salty developer reply.

As a developer myself I used to think like this. But in all honesty, you just need to make
a game that makes MANY PEOPLE want to play. It does not have to have great graphics, it does not
have to have great music/fx either.

What is happening mostly for most devs is that they make a game that
THEY WANT TO PLAY. Which is wrong strategy. I also make
that mistake (and still do) - making a game that I want to play.

The only way to understand what kind of games MANY PEOPLE want to play
is to get on board as game players yourself on popular titles. Then study the game
mechanics and take notes what you feel when you play the games. This, is easier
said than done.