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05-05-2013, 11:40 AM
Joined: Apr 2012
Posts: 539
I'm really enjoying this game. Some aspects are quite inventive and unique, such as the flight bar and the anger bar. I'll leave more detailed impressions once I've had a chance to play more. I'd definatly recommend everyone check this game out, with it's level of polish it deserves much more attention. I think it's my favorite game of the week.
05-07-2013, 01:33 AM
Joined: May 2013
Location: London
Posts: 15
Thanks KevinS! We look forward to your impressions

05-11-2013, 07:49 AM
Joined: May 2013
Location: London
Posts: 15
The first Mad Dragon update is available now:

- Added new items
- Difficulties adjusted
- Fixed minor bugs
- Improved Taunt power up

Thanks for the supports and please check out the update!
05-23-2013, 02:56 AM
Joined: May 2013
Location: London
Posts: 15
We just released a NEW high score leaderboard. The buildings and goblins damage will now count toward the total score. There are coin bonus in the end too.

Also two NEW multiplier upgrades are in store:

Please send us your suggestions if there're more you want to see in game. Daily missions is coming next!
06-04-2013, 02:55 AM
Joined: May 2013
Location: London
Posts: 15
update 1.2

We just added daily missions to the game in our newest update.
Please be sure to check it out. The game need your supports! Thanks!
07-25-2013, 03:59 PM
Joined: May 2013
Location: London
Posts: 15
Mad Dragon big new update!

Mad Dragon just got a big new update! The latest version improved the game with lives and fire range upgrade, also added sunset and night time background. We have released the Android version too.
Please try it!

Google Play bit.ly/12mFMOc
iOS bit.ly/13CWGPD

New gameplay trailer:

08-20-2013, 06:02 AM
Joined: Apr 2013
Posts: 44
Really liked it

Played it for a while and definitely worth checking out if you're into the endless runner genre. There's always a lot of stuff happening. Goblins, explosions, coins, power ups .. good job

A few suggestions though,

1- The flight can be made a bit more smooth.
2- Once I ran into an explosive just because I didnt see it. Brown barrels on orange background aren't that prominent.
3- The fonts and gradients you've used in the buttons and other interface and on the balloons are very flat.
4- Power-up mode is very .. jerky. Some sort of heads up before the power-up is expiring would be helpful.
5- Jetpack style hints about where the next explosive might be before it comes into view.
08-21-2013, 05:09 AM
Joined: May 2013
Location: London
Posts: 15
Thanks for the suggestions We'd take them into consideration for the future updates.
06-25-2014, 03:35 AM
Joined: May 2013
Location: London
Posts: 15
Been updating the game many times till last year. Give it a chance try it out if you haven't yet!