Animating Codes

Discussion in 'Public Game Developers Forum' started by dannyzon, Mar 18, 2010.

  1. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    If im starting a game, is it straight codes, or do you have to program it to walk and stuff like on gamemaker (if you have ever tried that)
     
  2. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    Also do you need a mac...
     
  3. socom39

    socom39 Well-Known Member

    Wrong forum, this is for new releases that is why your not getting a response.
     
  4. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    I didnt put it there.... lol, which forum is right...
     
  5. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    The developers forum is the place to put it.
     
  6. CzarCastic

    CzarCastic Well-Known Member

    Probably this one: iPhone and iPod Touch Developers

    Or, if you're a developer, you can apply to be a part of the super secret developers only sub-forum.
     
  7. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    Do any of you know though...Its in there now
     
  8. GregH

    GregH Well-Known Member

    Sep 12, 2009
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    Depends on what you use. If you just use the iphone SDK, you have to program everything. I recommend just trying to compile and run the sample programs to start learning. And you need a mac.
     
  9. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    wait wait wait

    I went to this website called game salad, and i could dowload a thing that lets you make phone games.. i could dowload it on a PC... Why do you need a mac then :confused:
     
  10. d1

    d1 Well-Known Member

    Sep 19, 2009
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    The iPhone SDK. I think.
     
  11. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    What is that?
     
  12. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    The thing that allows you to actually run the games on the iphone. You have to pay $100 dollars to get into apples developer program, then you have to download the iphone sdk and xcode compiler. without those your game won't be able to run on the iphone, and you won't be able to put it out on the appstore or anything.
     
  13. dannyzon

    dannyzon Well-Known Member

    Jul 1, 2009
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    uuuggghhh

    I dont wanna pay $100, is there anyway to put it on for free...
     
  14. Eric5h5

    Eric5h5 Well-Known Member

    No. And you need a Mac.

    --Eric
     
  15. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
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    I think that the iPhone market will not work for you. There are many other options and opportunities out there, I would advise that you give those a try.

    I know you are young and impatient. Think of the iPhone as a future goal to look forward to, rather than a starting point. Submit your iPhone app when you have something worthwhile.
     
  16. Mudloop

    Mudloop Well-Known Member

    Jul 19, 2009
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    Web & Game Developer
    Belgium
    I recommend Unity (www.unity3d.com).

    The free version allows you to make games for pc, mac and for their web plugin. It is best for 3D games, but it is also possible to do 2D.

    They have a version that allows you to publish to iPhone. You'd still need a mac, and the apple license (which costs $100), and you have to pay for Unity iPhone (don't remember the price, I think it is around $300 or $400 for the basic version). That might be too expensive for you, but it is a great product that's well worth the cash.

    But learn with the free version first. Maybe even make and release a mac/pc/web game to earn some money.
     
  17. dee99

    dee99 Well-Known Member

    Mar 9, 2010
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    Just use game salad, virtualy no coding involved, lots of helpful tutorials, perfect for begginers. It will cost you 100$ to get the iphone version plus an you will also need an apple developers licence (100$)
     
  18. Prab

    Prab Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Dec 17, 2008
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    SG
    I think you dont need to pay 100 bucks until you actually want to deploy your application on a device. You can just develop with the SDK and run on the simulator to test. Pay the 100 only after your app is finished.

    But you still need a mac.
     
  19. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    I don't like people who make games without code.
     

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