|
#3261
|
|||
|
|||
|
Quote:
There is no town — it is pure dungeony-goodness. But there will be a logical construction to how it is built. Paul has thought out how everything interconnects in terms of the main levels, and the gritty, scarey, dirty, and challenging side levels of all sizes and types. Some will have secret entrances and may contain great treasure, but also great peril. Others might be more utilitarian in function. Still others may be a place for barracks or guards. I hope this helps! — Jeff McCord |
|
#3262
|
|||
|
|||
|
Any release date planned?
|
|
#3263
|
|||
|
|||
|
Whooooowwwww I can't wait to play now!
![]() ![]()
|
|
#3264
|
|||
|
|||
|
So...as always i gotta ask...whats up, doc?!
Any news, any screen, any date? |
|
#3265
|
|||
|
|||
|
so...
really want to play this. any progress?? |
|
#3266
|
||||
|
||||
|
Yes, I am overhauling a bunch of the core systems and applying general improvements I've made while working on Punch Quest, that will allow me to pack in a lot more tiles and sprites. Nothing too exciting, but important stuff.
|
![]() |
| Thread Tools | |
|
|