Originally Posted by overzero3
I don't know if asking this would spoil to much of the game, but...how does all theses different environments mix together?
The first SoF was one huge dungeon, but how is it going to work on SoF2? Will there be a central hub area, like a town or something (thinking like Diablo or Demon's Souls here) or each dungeon floor will be unrelated to the other?
There is no town — it is pure dungeony-goodness. But there will be a logical construction to how it is built. Paul has thought out how everything interconnects in terms of the main levels, and the gritty, scarey, dirty, and challenging side levels of all sizes and types. Some will have secret entrances and may contain great treasure, but also great peril. Others might be more utilitarian in function. Still others may be a place for barracks or guards.
I hope this helps!
— Jeff McCord