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  #3261  
Old 02-13-2013, 05:56 PM
fargoal fargoal is online now
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iPad, OS 3.x
 
Join Date: Dec 2009
Posts: 357
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Quote:
Originally Posted by overzero3 View Post
I don't know if asking this would spoil to much of the game, but...how does all theses different environments mix together?
The first SoF was one huge dungeon, but how is it going to work on SoF2? Will there be a central hub area, like a town or something (thinking like Diablo or Demon's Souls here) or each dungeon floor will be unrelated to the other?
Good questions:

There is no town — it is pure dungeony-goodness. But there will be a logical construction to how it is built. Paul has thought out how everything interconnects in terms of the main levels, and the gritty, scarey, dirty, and challenging side levels of all sizes and types. Some will have secret entrances and may contain great treasure, but also great peril. Others might be more utilitarian in function. Still others may be a place for barracks or guards.

I hope this helps!

— Jeff McCord
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  #3262  
Old 02-13-2013, 05:57 PM
ItouchBrett ItouchBrett is offline
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Join Date: Dec 2008
Location: New Jersey
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Any release date planned?
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  #3263  
Old 02-14-2013, 02:28 AM
dheco dheco is offline
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Join Date: Feb 2013
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Whooooowwwww I can't wait to play now!
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  #3264  
Old 04-03-2013, 05:33 PM
overzero3 overzero3 is offline
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So...as always i gotta ask...whats up, doc?!
Any news, any screen, any date?
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  #3265  
Old 04-17-2013, 09:25 AM
mekanikal fiend mekanikal fiend is offline
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iPhone 4, OS 4.x
 
Join Date: Sep 2010
Posts: 656
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so...

really want to play this. any progress??
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  #3266  
Old 04-17-2013, 09:35 AM
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Madgarden Madgarden is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Mar 2009
Location: Kitchener, ON
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Yes, I am overhauling a bunch of the core systems and applying general improvements I've made while working on Punch Quest, that will allow me to pack in a lot more tiles and sprites. Nothing too exciting, but important stuff.
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