Originally Posted by diaskeaus
This game is timer-based and heavily focused on IAP. I played for about fifteen minutes, ran out of energy, and waited for the requisite timer to give me more energy and was awarded with 1 piece of energy. Each countdown takes around 2.5 minutes, with a max energy of 70 (currently). The only way to refill your energy quicker is to use sodas, which cost diamonds to buy. Diamonds are pretty expensive.
I'm not playing this game anymore. It's a great concept (you level-up, do side-quests, and can veer from the main storyline in many cool ways), but I don't think I'm willing to play a game for ten minutes a day and then have to wait 3 hours to be able to play again. If that's your cup of tea though, you can play through around three or four rooms and then you'll have to wait a few hours before you can play another three or four rooms. Either that, or dish out the cash.
I was afraid the game was going to be this way. It's basically a clone of Mystery Mansion (I think that's the name of that other game, anyway). I actually quite enjoyed the game for some time, because when you leveled up you'd regain energy and in the beginning it was easy to level up. Eventually it turned into just the scenario you describe for this game, however, and I soon gave up after investing quite a bit of time in the game. I also agree with the notion that someone else expressed that I'd rather pay for a full game than whittle away my money on IAP, especially since in the long run you end up paying much more that way.