Some quick imps: I lreally like the looks of this. Retro graphics similar to Cthulhu Saves the World. The controls are similar as well, comes with the control options from CSTW. There's some pretty funny dialogue, and im looking forward to how the story progresses. This is pretty much what i like in a console type RPG, and im sure i'll be spending time on this... after I finish Dark Gate. This seems like a great purchase for $3, and I hope there is much content in this for the almost 1gb space it eats on my idevice.
So I'm guessing this is random battles like there previous games? Anyone happen to know if it has the option to cap the battles in a specific area like chuthulu saves the world has?
It's out in the US and says less than 150mb. Downloading now! What a great early surprise now I can play this till midnight instead of waiting for it to release lol Update: ok must be an error on the App Store after the install its just under 1gb
Those are by a different developer and were made several years ago - I'd guess the chance of those hitting iOS is super slim.
Tycho from Penny Arcade was the main writer on all three games, if I remember correctly. I don't think Hothead Games worked in any capacity on the third game - it was all Zeboyd Games (and subsequently Tinkerhouse for the iOS port).
Oh I thought I read a preview or watched the review I think they said tycho helped not sure though. I love the first 2 with the narator but I really want the game but does it come close to the first 2?
That is correct. Probably one of the reasons why this only game was released is probably because of Cthulhu Saves the World. CStW was originally developed by Zeboyd Games, then ported by Tinkerhouse to iOS. I guess Tinkerhouse and Zeboyd decided to team up again for this new port, which was previously developed by Zeboyd Games for XBLIG.
I instantly smashed that buy button hard. But I wonder... I'm not sure, but vaguely remember that Mr Hodapp knows the Penny Arcade guys. So it's definately a surprise that Eli gave us no clue about the port / release of PA3. Strange, but he must have not known either - or had to keep silent. About the size - well, that's really strange. There was the same issue with another game a few months ago, until the devs shrinked it. Oh, and Fancy Ants also inflated into a big chunk after installation. Guess everything got accidentally completely uncompressed, graphics and sound date at least. Maybe dens should check the compression routine or stuff.
Game Impressions I'm not far into the game, and I'm fairly certain I'll tire of the combat mechanics before too long (not being at all fond of Final Fantasy-likes and their interpretation of turn-based battles), but I will say that the narrative and writing so far seems to be of a much higher quality than in Cthulhu Saves the World (or, to give leeway to the concept of personal taste and subjective interpretations, at least much more in line with my preferences), possibly thanks to the input of Krahulik and Holkins. The comedy is actually even subtle and elegant at times, sometimes just delightfully absurd and cleverly parodic, and far less overt and blatantly in-my-face than mini-Cthulhu's annoying ravings. The dialogue is snappy and makes great use of the disparity between Gabe and Tycho's vocabularies and temperaments (though I imagine this comedic device might quickly grow tiresome if the writer's lean too heavily on it). And the overall narrative, bonkers though it might be, has an absurd appeal that Cthulhu's quest for goodness for the sake of evil quickly lost. In short: I lol'd. Several times.