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#101
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I'm new to this game, and I can't figure out what this map's objective is. I've blown up all the magic rocks and played a round for over an hour. It has an unlimited amount of waves so I just keep on playing till the game eventually overtakes me. Help!
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#102
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Quote:
I find it enjoyable to try out different combinations etc and many times, different layout from Andy's (all credits due), and I enjoy it as a pass-time. I do not think it's fair to say any placements are "dumb". It's like saying the map layout, the selection of towers etc are "dumb" unless they are done "your" way. Talking about that, what was YOUR IDEA? Blasters? Long Range? Perhaps it may work if placed in a different location or sequence? I do tend to believe that some towers work especially well for certain map, but IN THEORY any permutation or combination of towers should work as well as long as there are sufficient resources to get them. Even then, you can have fun in trying out a focus, flame, etc the next round to see if it works? I am similar to Andy, having cleared Hard Mode with no life loss. It is possible. Why not try it out and enjoy the game? Afterall, you HAD spent money on it? ![]() Hard Mode should be the way it is: HARD. If it is easier, it should be called NORMAL or "Not-so-hard" Hard Mode. |
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#103
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@bluemarlines
B6 SOL: What's the objective The objective is to collect 3000 gems while not letting anyone score. the bottom right corner of the screen you will find 9 empty fields for generators. |
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#104
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I've received help from this forum so I thought I would give back. I had a tough time of the final boss challenge so here are some pictures of how I did it:
The final layout screen shows, well, the final layout of the towers. You should be able to get there pretty easy. The one tower I did remove was the first focus tower that I used to take out the right side mushrooms and skulls. Everything else pretty much goes in to maximize the path initially. Then it's just a matter of balancing resources with new towers and upgrades. The key is the little dog leg maze on the far right side of the screen. When the huge rush of monsters starts at around 38,000, this allows you to toggle the furthest right and bottom slow tower to change the direction of the monsters from clockwise (cw) to counterclockwise (ccw) and not have the little fast rolling balls get over either of the spots you need when you are toggling the slow towers. Those little buggers are fast no matter how many slow towers you place, they always seem to get through! The final layout shows the slow tower in the ccw position, the jaugernauts cw shot shows the slow tower in the cw position. Use the pause button to stop the action while you toggle the slow tower. The other pics are just for fun. ![]() 6 fully upgraded focus towers still took awhile!! I didn't time it, but I'm thinking 5-7 minutes. Yeah, finally!! Best Regards, Kickit |
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#105
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Cool! Didn't thought that the last stage can use the remove/rebuild strategy. I managed to do it faster without remove/rebuild, just use tons of focus towers on top. When the creeps gets too much, do not attack the boss, let the top focus towers help to kill the creeps below the hill works, to a certain extend.
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#106
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Ahh Apollo was a good one, I put 6 scout lvl 3 in the dirrect middle of the plane, then a splash and 2 flame by the start, some RI st end I case guys get though, and ALWAYS aim at medics!!
I like puting missle (red) around to get outthose medic and co fast (splash is great for Imps some Running if backup is there and huge waves but I find lvl 3 isnt too good for cost PM me for hint on others
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