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#31
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I bought DungeonLore yesterday and played for two hours or so.
Unfortunately several small quirks add up and take away from the enjoyment. If these (list below) should get fixed/improved, I think the game would greatly benefit from it. From what I played so far, this seems to have a good amount of potential.
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#32
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I like the stat rolling, it's how most RPG's used to be . Although I can see your point and wouldn't be against a point system, funny things is they do this too but don't tell you, if you go to your stats page there's a number of points for stats and skill you can allocate.
I like the game but the explanations for things is terrible, I'm left wondering how many people won't get some of the stuff that can be done and miss half the experience and give up. My biggest bug bear was the searchable areas, they should all contain a random element (of which there could be nothing) and only let you try the once. There's no point trying over and over until you get something, this is where luck would work better, ie if you have low luck you could get nothing or even booby traps more frequent (I dont know if the even do this), higher luck and you get better payouts. With your suggested stat system it'd work well, trade and payoff for what you want. |
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#33
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And I never liked stat-rolling, hated it since I played my first pen&paper RPG almost 30 years ago
![]() Yep, that is exactly what I do not get. DL uses a point-based system for the skills, so why not for the stats/hp as well? And I don't know if Luck has any influence on finding loot, because the stat is not explained anywhere. Same goes for the skills, as I mentioned already: E.g. I think that the Thief skill helps with finding loot/traps, but I am not sure as there is no help/explanation for the skill. @september: you can actually try searching for loot more than once. What I got from the tutorial is that your chances to find something diminish with each try. I just kept at it until I found the stuff; took a few tries for each, but it never failed so far. Also, small point for the devs: I killed the rat boss, and it would be nice if it dropped an item and not just some money. Last edited by Sheinfell; 01-25-2013 at 08:21 AM.. |
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#34
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#35
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Quote:
That said, moving over... |
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#36
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Running on a ipad4
Loot descriptions off screen as noted by others A little more on the height for the view. I'm often futzing around tryng to target the monster I'd like to plink with the crossbow When I buy a replacement item and sell off the equipped one, it would be good to have the new item appear in the appropriate slot on my guy. I LOVE THIS GAME! 62 yr old rpger and you've tickeled my fancy here. I've got loaded, bgee, bastion, Orc, avernum 6, Dunegon hunte r1 and 2, pocket rpg, aralon hd, just to name a few, and I'm playing your game... So fix the bugs. Add content regularly, and I'll keep buying ![]() Len |
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