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Pico Tanks - Multiplayer Mayhem

01-19-2018, 06:01 PM
Thanks Zopatrol & MetaGonzo We appreciate you taking the time to show your support
01-19-2018, 06:08 PM
Joined: Feb 2013
Location: Hell
Posts: 157
I like how the game looks! Your animator definitely doing a good job cuz everything looks really smooth and fluid.

Followed on twitter.

VG(EU): Ann0ying | Knives Out(NA): Sup | Apps Beta Tested: 42

01-29-2018, 06:38 PM
New tank on Sketchfab!

We have created a new tank to test your weapons on!

Target Practice Tank at https://skfb.ly/6wonC

01-30-2018, 05:59 PM
Wow I love the concept and art here. Great work PandaArcade. Sign me up!
01-31-2018, 06:18 PM
02-01-2018, 04:37 AM
It looks really great! May I sign up to the TestFlight somewhere?
02-01-2018, 04:46 PM
Thanks iosomfg We’ll be doing a closed beta in a few months so stay tuned. For the closed beta we may limit it to a certain region so we don't have to setup servers all over the world.
02-03-2018, 03:30 AM
SHEEP! Go free!

Fun Friday task - Critters! I wanted to add sheep that the player can interact with but wont affect gameplay.

If you ever tried to manipulate a physics driven object to move like a character you'll know that it can be a tricky task. In this case we are using physics to detect collisions but then handle the resulting movement ourselves. The critter basically wonder about until they collide and we use Unity's Physics.ComputePenetration to generate a vector that will depenetrate our critter from whatever it is colliding with. Our tanks use a similar method.

02-03-2018, 12:51 PM
Joined: May 2009
Posts: 813
You realise, of course, that we now demand a sheep-herding bonus level, right?
02-03-2018, 04:40 PM
Hehe I'm a big fan of easter eggs, so we will try and do something