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09-03-2017, 06:30 PM
Joined: Aug 2017
Posts: 16
Quote:
Originally Posted by Nexomon_Official View Post
Its going pretty well, thanks for asking! Should be ready sometime next week. Thanks for the suggestion
Great, can't wait to see how it turns out!

I'm also curious as to what level the first town will be in the new expansion? Because as you don't have a level cap atm, will someone with say lvl 150-200 nexomon just breeze through the town? or will the towns lvl be relative to your level? Or maybe your nexomon start at lvl 1 and you get new starters or something like that?
At the moment I have refrained from going past 99 as I don't want to out level the new expansion already. I'd like to know so I don't waste time leveling up so much and making the game have no challenge.

bugs:

- When some nexomon evolve, the message "your blahblah has evolved into a blahblah" is too much text for the box and the writing goes outside of it. The box doesn't change its size to accommodate the text, nor does the text change its size to fit in the box.

- Sometimes when I enter an area, the screen won't follow my player down so it's as if the camera is stuck in a static position and I don't get to see the rest of the area. So far it has happened to me twice since playing.

- When a nexomon is lvl 99 their EXP 213/1232 etc doesnt show up under their stamina when you view the team. Only if you click info on them.

Suggestions:

- Would be cool if the totem map was dynamic. I.e. you could see the smoke moving from ignitia and the snow around frozen tundra moved etc.

-If starters had their own unique move. Like Bedam having a log slam attack or something to utilize the log he holds. And if there was an animation for the attack (him swinging the log into the opponent).

Last edited by Shunyata; 09-03-2017 at 09:50 PM.
09-04-2017, 03:40 PM
Joined: Dec 2014
Location: USA
Posts: 389
Please make this for android

09-04-2017, 08:19 PM
Joined: Sep 2015
Posts: 230
Are you going to include iPad fullscreen adjustment with the next PvP update?

"I seriously don't understand the whole burying your head in the sand thing and insisting that jailbreaking doesn't have anything to do with piracy." - Eli
09-05-2017, 03:58 PM
Joined: Sep 2017
Location: Earth
Posts: 37
Quote:
Originally Posted by Nexomon_Official View Post
I'm actually considering adding more Micromon to Nexomon. But i'm not sure... would people like to see "old" mons?
You made the micromon game?
09-05-2017, 04:07 PM
Will mfi controller support be added to the game?
09-11-2017, 06:36 AM
Quote:
Originally Posted by Shunyata View Post
Great, can't wait to see how it turns out!

I'm also curious as to what level the first town will be in the new expansion? Because as you don't have a level cap atm, will someone with say lvl 150-200 nexomon just breeze through the town? or will the towns lvl be relative to your level? Or maybe your nexomon start at lvl 1 and you get new starters or something like that?
At the moment I have refrained from going past 99 as I don't want to out level the new expansion already. I'd like to know so I don't waste time leveling up so much and making the game have no challenge.

bugs:

- When some nexomon evolve, the message "your blahblah has evolved into a blahblah" is too much text for the box and the writing goes outside of it. The box doesn't change its size to accommodate the text, nor does the text change its size to fit in the box.

- Sometimes when I enter an area, the screen won't follow my player down so it's as if the camera is stuck in a static position and I don't get to see the rest of the area. So far it has happened to me twice since playing.

- When a nexomon is lvl 99 their EXP 213/1232 etc doesnt show up under their stamina when you view the team. Only if you click info on them.

Suggestions:

- Would be cool if the totem map was dynamic. I.e. you could see the smoke moving from ignitia and the snow around frozen tundra moved etc.

-If starters had their own unique move. Like Bedam having a log slam attack or something to utilize the log he holds. And if there was an animation for the attack (him swinging the log into the opponent).
In regards, to Nexomon levels in the expansion, we are not sure yet haha, we will think about it after pvp.

Thanks for reporting the bugs, I've forwarded them to our dev. Making unique attack animations is hard, but maybe with more money we can! haha
09-11-2017, 06:37 AM
Quote:
Originally Posted by Robbie1350 View Post
Please make this for android
We take android seriously, we just have to find the right way to do it (Android is a completely different market).
09-11-2017, 06:38 AM
Quote:
Originally Posted by Gluskap View Post
Are you going to include iPad fullscreen adjustment with the next PvP update?
It will come in the update after the upcoming one (pvp beta).
09-11-2017, 06:39 AM
Quote:
Originally Posted by Gameboy98 View Post
You made the micromon game?
We have the rights to Micromon. We are not the same studio that created Micromon though.
09-11-2017, 06:40 AM
Quote:
Originally Posted by sobriquet View Post
Will mfi controller support be added to the game?
It's not in our immediate plans to be honest. If more players request it we will consider it.