Originally Posted by brothamannp11911
Ok, thoughts/speculation/picture dissection time! I had loaded these on my iPad and pretended to be playing the game like I was a 5 year old again messing around with the arcade machines at Pizza Hut
#1 I love the over-the-shoulder view, much more than the current BH view. I love range combat so much more and find in H&C it is a better fit for my play style...
#2 In shot 3, there looks like some... turrets? permanent base upgrades? there? PLUS the neutral flag in the top right... a capture point?
#3 the maps look simple, but larger, per Foursaken's statements about maps earlier in the thread... I would love to, with ranged combatants, to be able to take cover behind a cheese wedge or something and blast away...
#4 pics 1 and 2 definitely look like they are from the same round/game, same bugs, just leveled up... in 2 you can see Beetle hanging out way off on the top right of the map, guarding perhaps?
#5 Who are those little buggers following behind the green slug in #1?
#6 The bolt/hammer thing... wonder if that is the materials needed to upgrade stuff besides money?
Just some thoughts, looking forward to it!!!!!!!!!!
#1: The 3rd person camera is definitely nice to look at, but I definitely still prefer overhead most of the time, personally
Good part is you can switch during the game, at any time, because they do both have their pros and cons for sure.
#2: Those are indeed turrets. And yes, there are capture points
Some objectives (and in MP) will require you to take and hold strategic points for a period of time. You can build turrets on them too, so you can actually create some forward support nodes. There are also Mercenary Camps, where you can buy different types of creeps to fight for you.
#3: There is indeed cover
We're adding some bits and pieces to gameplay to make it a bit more tactical this time around, cover being one of them.
#6: Yep, spare parts are now a separate base building currency that you have to actually collect (along with food) and bring back to the base. We think it offers a better flow to the game, and fixes a lot of potential problems in multiplayer (people not wanting to spend THEIR gold on base defense as opposed to upgrading their own heroes, for ex).
Originally Posted by Sidgoku123
Can anyone explain me what bug heroes is all about in terms of mechanics,I never played the original one so I don't know what to expect.thx
Man do you guys even sleep or shall we crown you undisputed champion of ios to make you sleep.
In a nutshell, its an action/defense/strategy hybrid... a lot of elements from Heroes & Castles (if you're familiar with it) were actually precluded by Bug Heroes. You play as a team of bug heroes (in BH2 its a team of 2), switching between them on the fly. Each hero has their own strengths and weaknesses, so switching to the correct hero in the correct situation plays a big roll (for example when a large horde of weak, melee fleas comes charging in, you want to make sure to have someone with crowd control or good armor to take the hits and fight them off, as opposed to a frail, ranged hero for ex). You can also give your 2nd hero basic commands like "move here", "follow me" etc. This way you can set up pincer attacks, offer cover fire, etc.
Then, you basically explore around the map collecting food and spare parts, bringing it back to your food stash to store it. You can fortify your food stash with turrets, as well as heal your heroes with the food in it (which actually depletes the health of your food stash - so its a neat little give/take system there). Finally, your ultimate goal is to survive, defending against different bugs that siege your base, attack your heroes, etc (in endless mode at least - in Bug Heroes 2 we have a whole new, progression based mission system, with more of a clearly defined path).
Of course there's a bunch more to it, but that's the basic gist