10-01-2014, 02:25 AM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
Useful so far, thanks.

I don't get this always online sentiment though tbh. All games in this and similar genres need a server to keep your coins and collection safe, which has an additional benefit that you can then play on other platforms with the same account.

I appreciate this is not as smooth as not requiring an online connection, but it's a mobile phone and WoW, Magic online and many etc's seem to get customers without that particular gripe. I get it won't be universally liked, but there has to be more than that going wrong.

Would a middle ground of needing occasional connections to sync up be any better? We can do that at a push with some major redesign.
10-02-2014, 09:47 PM
Quote:
Originally Posted by Rubicon View Post
Useful so far, thanks.

I don't get this always online sentiment though tbh. All games in this and similar genres need a server to keep your coins and collection safe, which has an additional benefit that you can then play on other platforms with the same account.

I appreciate this is not as smooth as not requiring an online connection, but it's a mobile phone and WoW, Magic online and many etc's seem to get customers without that particular gripe. I get it won't be universally liked, but there has to be more than that going wrong.

Would a middle ground of needing occasional connections to sync up be any better? We can do that at a push with some major redesign.
Middle ground would work. If someone really doesn't give two bits about the multiplayer aspect, the Human vs. Human, you can store info locally from your single player adventures and arena battles and then have it load up when net connection happens again. Depends on our ROI, though, like you said, would take some major redesign... but, if you are looking to pick this back up, maybe some pushing on this would be worth it?

Combat Monsters: Dungeons with a full singleplayer, with some lite roguelike, random map generated stuff, find cards in a very basic dungeon that has the same graphics as the battles, with rewards that benefit your online side as well...

I know, I know, that is proposing a MAJOR addition, but you are wanting ideas, right?

I would also recommend, since this is such a deep game, creating a newsletter bi-weekly, something that folks sign up for, that talk about characters, maybe some fan fiction, some useful strategies, etc. that draw folks into the game; keep the FB page hopping with bi-weekly or more posts, have links to replays, if that is possible, have top players share strategies, profile different characters, etc. run contests on the page that say "Hey, everyone who has LIKED the page, we will give away 300 coins every Friday, etc." Anything to drum up interest, you know?

Last edited by brothamannp11911; 10-02-2014 at 10:12 PM.

10-03-2014, 02:02 AM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
That's all doable.

I do like the newsletter idea. To be honest, we almost did that then didn't bother at the last minute as GLWG had this and under 1% of people signed up for it. Different game type though so maybe a ball drop.
11-08-2014, 07:25 AM
Need help. Lost my user/player-name (not my password).
Oddly, game allows me to reset my password, but cant email me my user/player-name

Rubicon, anything u can do?
11-08-2014, 07:31 AM
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,496
Your password isn't stored in a human readable format so even if you told us what it was it wouldn't allow us to match to anything.

However, if you put your email address in, we could probably use that. Mail it to me at paul@rubicondev.com and I'll see if the server guy can rustle something up for you.
11-08-2014, 07:42 AM
Hi

That was fast!
I have sent you the email I used when i created my account to your rubicondev email.