Background music

12-30-2013, 05:45 PM
Joined: Dec 2013
Location: Just over the hill
Posts: 8
Background music

Opinions from players and developers equally welcomed here...

Background music.

As a player I personally hate it, my first port of call is always 'settings', to turn it off. But that's just my prejudiced opinion, I'm sure others will love background music.

As a developer, things get more complex... will my Apps automatically flop just because of lack of music? And if I decide to worry, will a cheap licence from a jingle website pay me back, or should I invest big bucks for a professional job?

This is my first post (apart from 'Hi'), please be gentle
12-30-2013, 06:38 PM
I am unsure on this. Sometimes the sound track adds a ton to the game (league of evil and geometry I love the music), but mostly I play games with the sound off.

I wonder too about backing tracks, especially since you can play any song from your music library if you want.

I think music can add a lot, but you need to carefully craft it.

01-02-2014, 04:56 AM
Joined: Dec 2013
Location: Just over the hill
Posts: 8
Thank you, Destined.

I'm inclined to maybe take the view then that whereas good music is a distinct bonus in some games, most people probably won't be too disappointed by its absence? And no music at all is probably preferable to bad music.

On that basis then, in the interests of focusing my efforts on the things that matter most (like cute graphics), I probably won't be losing any sleep over a music soundtrack for the App I am working on now. Like most things, it can always be added in a later version if there's sufficient interest to justify it!
01-02-2014, 05:58 AM
It probably also really depends on your type of game.
01-02-2014, 09:10 AM
Joined: Dec 2013
Location: Just over the hill
Posts: 8
Originally Posted by Destined View Post
It probably also really depends on your type of game.
Yes I see what you mean, dramatic moments on TV and films for example depend heavily on music scores, and I'm sure the same must apply to some types of game.

But in my case it's brainteaser puzzles with no particular target age group. I suppose I could go for something relaxing and inobtrusive, but that probably comes down to tastes (and ages). And what one person finds relaxing another might find annoying.

I'm still thinking that silence, with just the odd click/pop/ping sound-effect, as feedback for interaction, is probably a safe bet. May not please everybody, but shouldn't strongly displease anybody!
01-02-2014, 02:22 PM
I just recently (once apple approves) released a puzzle game and I put menu music and not level music.

There are some games and music changes with a level and they are cool.
01-02-2014, 08:23 PM
Joined: Apr 2010
Location: San Francisco, CA, USA
Posts: 33
Some simple music, an off switch, and 'iPod is already playing' detection is easy & cheap. We release MVPs as feature light and unfinished, there's definitely not as much sensory stimulation as we'd like, so adding music has a big bang for the buck to make early versions of the game suck less.

Mark J, Hit Tennis 3 maker, @markjnet