Support our Sponsors:
Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2014, 05:28 PM
OnlyJoe OnlyJoe is offline
Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2013
Location: Auckland
Posts: 77
Default Good sound effects

I am a programmer, and pretty good at photoshop. But like many I talk to, sound in games is a real struggle.
So I would be interested to know what others do to get sound effects and music for their games? Do you use the free websites, do you buy your effects from sites like soundrangers or soundsnaps, or do you make your own (if so what do you use)?
Reply With Quote
  #2  
Old 03-19-2014, 08:42 PM
Hobbsicle's Avatar
Hobbsicle Hobbsicle is offline
Developer
iPhone 3GS
 
Join Date: Feb 2011
Posts: 212
Default

Quote:
Originally Posted by OnlyJoe View Post
I am a programmer, and pretty good at photoshop. But like many I talk to, sound in games is a real struggle.
So I would be interested to know what others do to get sound effects and music for their games? Do you use the free websites, do you buy your effects from sites like soundrangers or soundsnaps, or do you make your own (if so what do you use)?
I've found some stuff on freesound.org that's fairly good, but has usually required some editing (which I may do in Adobe Soundbooth or whatever...even the free Aaudacity program can do the basic stuff).

I think I found a handful of sounds on Soundsnap that I payed for.

Beyond that, I did record some of my own, but I have an H4N Zoom and a Rode shotgun microphone because I'm a freelance video production guy, so it made it easier for me to go that route.
Reply With Quote
  #3  
Old 03-22-2014, 07:39 AM
Option4Studios Option4Studios is offline
Junior Member
iPad (3rd Gen), iOS 7.x
 
Join Date: Jan 2014
Location: U.K
Posts: 20
Default

I must admit, this is the area which I wish was easier. I've been using Pond5 to source sound effects and music. You can use download comps until you're satisfied enough to buy them for the final release. www.freesfx.co.uk is also good for common SFX.

It's best to learn how they do sound effects for TV, films and radio. For example they may smash a melon to create a SFX of a gruesome murder. It's thinking what sound effect may make a good substitute. An example is that I needed a remote control car SFX. In the end I used a electric shaver SFX and speeded it up. Perfect.

However I've learnt that decent retro SFX are harder to find on Pond5. A lot of them seem to be what a non game player thinks retro SFX are or their hazy memory of them. I might consider finding a retro sound generator software and creating those kind of SFX myself.
Reply With Quote
  #4  
Old 03-30-2014, 12:20 AM
javamex javamex is offline
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Feb 2012
Posts: 127
Default Virtual/hardware sound modules

Quote:
Originally Posted by OnlyJoe View Post
Do you use the free websites, do you buy your effects from sites like soundrangers or soundsnaps, or do you make your own (if so what do you use)?
For some abstract sounds, I use a couple of sound modules and MIDI keyboard (e.g. many of the effects in Lettermeister are played with sounds from a Roland XV-5050). Even if you're not a musician, it might be worth considering getting a bit of cheap music-making gear and having a plonk around: some software synths/modules aren't terribly expensive, and you may well find fairly cheap hardware modules second hand on e-Bay (and for the purposes of controlling a synth to make sound effects, any cheapo 1 or 2 octave MIDI controller keyboard will do).
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent