Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Promo Codes and Contests

Reply
 
Thread Tools Display Modes
  #21  
Old 11-21-2013, 03:43 AM
toyboxlabs toyboxlabs is offline
Junior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Nov 2013
Posts: 9
Default

Hey that's awesome Your kids are lucky, that sounds like fun. Pete probably can't take the credit though - he was working at Harmonix fairly recently. But I'll get him to pass that on
Reply With Quote
  #22  
Old 11-21-2013, 03:47 AM
cloudpuff cloudpuff is offline
Senior Member
iPad mini, iOS 7.x
 
Join Date: Sep 2013
Location: uk
Posts: 2,761
Default

Thank you for the code, I'll let you know what I think, hoping too get some serious time I. With my new titles today, housework isn't going anywhere right? It can wait lol.
Reply With Quote
  #23  
Old 11-22-2013, 09:23 AM
dclose dclose is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 1,867
Default

Quote:
Originally Posted by toyboxlabs View Post
flowmo is an interactive art game developed by ToyBoxLabs, a new studio set up by an ex-L.A. Noire and Harmonix developer. It's in a similar style to games like Journey and Proteus.
I haven't played either of those, but I did try this one thanks to your promo code!

Cons:
- It's difficult to tell what to do, or if you're really affecting the game/app in a significant way. by that I mean a lot appears to happen without any need for interaction on the part of the user, so it made me wonder why I was needed and what I was really accomplishing.

- I'm not really sure what the planets are/represent/do. They just appear to be static on the screen as a background visual.

- The game appears to move on its own, by which I mean if I don't do anything the screen moves around, things get drawn on it, etc. What is the purpose of my interacting with it then? To push it in a different direction? Not sure.

- It feels more like a demo than a truly interactive game/experience. The screen often moved to a completely different scene before I had a chance to feel "done" and want to move there on my own. It was fun while it lasted, but I never felt like I had control.

Pros:
- It's mesmerizing, especially the opening screen.

- The interaction reminds me of solar flares. It's like I'm producing solar flares or solar winds with my fingers.

- It's relaxing, the music is pleasant, and the colors are nice, the fractal-type graphics work well and interact well.

The problem is, there's a lot of these types of games already on the app store and I'm not sure what sets this one apart? Devs, want to comment on this?
Reply With Quote
  #24  
Old 11-22-2013, 11:19 AM
dclose dclose is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 1,867
Default

I just saw the 148 Apps review of Flowmo here, and I had no idea you could use "up to 11 fingers" in this app. The app description isn't available to me, yet, because the app isn't on the app store and there's no tutorial or hint system. How did they know? Not even the developer website mentions that. You really do need a bit more details about what's going on so people can get a more fuller experience out of this app.
Reply With Quote
  #25  
Old 11-24-2013, 02:16 AM
toyboxlabs toyboxlabs is offline
Junior Member
iPad (4th Gen), iOS 7.x
 
Join Date: Nov 2013
Posts: 9
Default

Hi dclose,

Thanks for posting your thoughts!

flowmo is part of a "non game" genre. The main point of games like this is the joy of discovery and figuring out what the game can do on your own. It's all about being playful and just trying things out to see what will happen.

There's a really fine line between telling the player what to do (which then ruins a lot of enjoyment you would have got out of the interaction) and being too obscure. When you hit that sweet spot, there's that special 'aha' moment of surprise and satisfaction when you figure out something cool you didn't think was possible.

In any case, we are waiting on first sets of feedback to see whether we should be a bit more explicit with instructions (so yours is really helpful, thanks). Some people love it as it is, and some people would get more out of it with more instructions. I'm considering specifically telling people that the idea is to be playful and experiment.

Part of the reason things happen without the player's input is because, in games like this, often you can't figure out what to do and get bored. I want to make sure you won't be bored -- but that if you experiment and be playful with the game, you will get much more out of it. Just try lots of different things!
Reply With Quote
  #26  
Old 11-24-2013, 05:22 AM
cloudpuff cloudpuff is offline
Senior Member
iPad mini, iOS 7.x
 
Join Date: Sep 2013
Location: uk
Posts: 2,761
Default

Quote:
Originally Posted by dclose View Post
I haven't played either of those, but I did try this one thanks to your promo code!

Cons:
- It's difficult to tell what to do, or if you're really affecting the game/app in a significant way. by that I mean a lot appears to happen without any need for interaction on the part of the user, so it made me wonder why I was needed and what I was really accomplishing.

- I'm not really sure what the planets are/represent/do. They just appear to be static on the screen as a background visual.

- The game appears to move on its own, by which I mean if I don't do anything the screen moves around, things get drawn on it, etc. What is the purpose of my interacting with it then? To push it in a different direction? Not sure.

- It feels more like a demo than a truly interactive game/experience. The screen often moved to a completely different scene before I had a chance to feel "done" and want to move there on my own. It was fun while it lasted, but I never felt like I had control.

Pros:
- It's mesmerizing, especially the opening screen.

- The interaction reminds me of solar flares. It's like I'm producing solar flares or solar winds with my fingers.

- It's relaxing, the music is pleasant, and the colors are nice, the fractal-type graphics work well and interact well.

The problem is, there's a lot of these types of games already on the app store and I'm not sure what sets this one apart? Devs, want to comment on this?
I pretty much agree with all of this. Had fun after I figured out what to do.
Reply With Quote
  #27  
Old 11-25-2013, 07:06 PM
klink klink is offline
Senior Member
iPad mini 2, iOS 7.x
 
Join Date: Jul 2013
Location: 4th planet from the left
Posts: 582
Default

Sorry I'm late with my comments. The graphics and music are amazing. It definitely has an indie feel to it and kind of reminds me of flower. However I'm not really getting a solid feeling how to interact with the game. Maybe have an option to provide pointers during the game.
Reply With Quote
  #28  
Old 11-25-2013, 08:06 PM
background background is offline
Senior Member
 
Join Date: Dec 2012
Posts: 342
Default

Still don't know much about the game, but the graphic and sound is really good, better if more interactive is added, all just have an option to choose from interactive experience or free exploration.
Reply With Quote
  #29  
Old 11-26-2013, 08:27 AM
viktor4 viktor4 is offline
Junior Member
 
Join Date: Nov 2013
Posts: 2
Default unique game

The MashUp (I am the creator :3 )
[url]http://www.youtube.com/watch?v=k-NsNqNcxWE[/url]
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent