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  #81  
Old 12-08-2014, 08:15 AM
Morgondag Morgondag is offline
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Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default Bossgate

The main focus of week 49 has been the bosses in chapter 3, ofc. In order to battle a boss the player
must first find and enter a bossgate. Each boss has a linear story played out in stages, where the stake
is the player's life. On every step a boss will ask the player a question. If the players chooses the wrong
answer, they can lose their precious shields, and are then forced to take direct damage. The challenge
lies in answering the questions correctly in order to have enough life left to reach the final step and win
a key to the monoliths.

We control the bosses from our design tool, where we design the different steps and outcomes. In our
design tool we can easily rearrange, write, add sound, determinate outcome and effects.

Regarding the diary pods; they're now in the hands of our voice actor Eric Reed, awaiting to be
recorded.


Chapter 3 - Bossgate!


Chapter 3 - Mothership!


Chapter 3 - Choose your destination!

Btw, if you wanna help RymdResa win the Indie of the Year 2014, vote over here!
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  #82  
Old 12-14-2014, 04:31 PM
Morgondag Morgondag is offline
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iPad mini, iOS 6.x
 
Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default Chapter 3 is finished!!

A milestone has been reached! The RymdResa gameflow is still rough, but finished!
This week we've created a lot. Just about a week left to christmas, and we wanted to fix
as much as possible before that. The bosses are finished (Laser Entity, Gravity Entity and
Electricity Entity.) Chapter 3 is finished. Much stuff remains; like bug-fixing, balancing,
some more exploration-quests need to be written, proofreading, end-movies för Chapter
2 and 3, some wonders-implementations. BUT we have a roughly working gameflow. And
you can actually play Chapter 3! And we're getting soo close to a release!
AND THAT'S AWESOME!

What we've done:
★ Finished a rough version of chapter 3, with a functional gameplay:
-----> Added 3 bosses.
-----> Reworked zones and spawn-rates.
-----> Added Evil shooting travelers.
-----> Added and animated the monolith gate.
-----> Completed mission-checkpoints.

★ Fixed some crashing bugs for options, skills, news and message system.
★ Added a hint on how to use small heal-station with energy key.
★ Added support for notifying ui-buttons.
★ Designed an encyclopedia-app for RymdResa.
★ Updated game icon for PC and Mac.










/Morgondag
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  #83  
Old 12-14-2014, 04:48 PM
Woodrith Woodrith is offline
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Join Date: Oct 2014
Location: Outerbounds
Posts: 201
Default

Thank you for the update, can't wait to load this into my iPad!
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  #84  
Old 12-21-2014, 02:51 PM
Morgondag Morgondag is offline
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iPad mini, iOS 6.x
 
Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default Happy Holiday From Space!

As we told you the last week, we've the core game-play flow in place, but there's still much to be done. Below you can read about what we'll be doing the coming weeks after our Christmas break!

Ironing out the UI even more
The UI have been under iteration since start and we've gotten some great feedback on what areas that need clarification or improvement, that includes nasty bugs like inverted coordinates and un-clickable buttons.

Core Balancing
What spawns when and where have been a big question to answer for us, and that is where the zone system comes in. Every zone you travel to has a procedurally generated pattern and a pool of things that can spawn and it will be an ongoing work to tweak these. We'll also tweak rewards and risks for quests, items and the new endgame bosses.

Bugs in general
We still have some bugs we need to get rid of before a release; small things like spawning, for example; right now a mine can pop into existence right next to your ship without warning, and we don't want that to happen when you play!

Save-state for Mac sometimes removes the cache for the save-slot resulting in progress being lost. So we are moving to another type of game-saving and when this is done we should have export- and import-save-files available.

Features
Features that still needs to be finalized are the big ending cinematic, Chapter 2 ending cinematic, a few missing sound effects, the space-shop, space wonders and some of the consumable items.

We are also making an encyclopedia application available for iOS and the web, listing all the different things you encounter in space, along with deeper statistical information (cause we are nerds).

Happy Holiday!
Morgondag
Vendela & Kim
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  #85  
Old 02-15-2015, 10:41 AM
Morgondag Morgondag is offline
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iPad mini, iOS 6.x
 
Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default We are releasing RymdResa on Xbox One!

Long time, no see! We've been busy, working with RymdResa ofc, but also moved to another apartment. Still going strong!

Right now we're almost finished with the new desktop UI. Before the holiday we told you that we were about to iron out the UI even more, do to the feedback we gotten from our QA-testers. But we decided to give the UI a total makeover, making it even better for desktop-players. The mission hub has changed the most, giving you as a player more input and feedback whilst playing.

The main problem with our earlier UI was that it was designed for touch screen (iPad). The new UI is more desktop friendly.


The new and more desktop adapted UI.


The new enhanced mission hub with side quests, achievements and main quests.


You can toggle the UI, for a more minimalistic mode.

BIG NEWS! We're releasing to Xbox One as well!! As we told you before, we'll not release on all platforms at the same time. Right now we have this release-order:
1. PC/Mac.
2. Xbox One
3. WiiU
4. iPad
5. Linux
6. Possible a mobile port
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  #86  
Old 02-16-2015, 12:51 AM
Rythan Rythan is offline
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Join Date: May 2014
Posts: 45
Default

Quote:
Originally Posted by Morgondag View Post
Long time, no see! We've been busy, working with RymdResa ofc, but also moved to another apartment. Still going strong!

Right now we're almost finished with the new desktop UI. Before the holiday we told you that we were about to iron out the UI even more, do to the feedback we gotten from our QA-testers. But we decided to give the UI a total makeover, making it even better for desktop-players. The mission hub has changed the most, giving you as a player more input and feedback whilst playing.

The main problem with our earlier UI was that it was designed for touch screen (iPad). The new UI is more desktop friendly.


The new and more desktop adapted UI.


The new enhanced mission hub with side quests, achievements and main quests.


You can toggle the UI, for a more minimalistic mode.

BIG NEWS! We're releasing to Xbox One as well!! As we told you before, we'll not release on all platforms at the same time. Right now we have this release-order:
1. PC/Mac.
2. Xbox One
3. WiiU
4. iPad
5. Linux
6. Possible a mobile port
Please release it on iphone... This game is awesome
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  #87  
Old 02-16-2015, 01:10 AM
underDOGS Gaming Studio underDOGS Gaming Studio is offline
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Join Date: Sep 2012
Posts: 64
Default

Possible a mobile port??? It should be there! Waiting
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  #88  
Old 02-28-2015, 10:05 AM
Morgondag Morgondag is offline
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iPad mini, iOS 6.x
 
Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default

Quote:
Originally Posted by underDOGS Gaming Studio View Post
Possible a mobile port??? It should be there! Waiting
Agreed!! We're not sure if there will be an android-port though. But iOS = yes!
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  #89  
Old 02-28-2015, 10:06 AM
Morgondag Morgondag is offline
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iPad mini, iOS 6.x
 
Join Date: Sep 2013
Location: Stockholm
Posts: 59
Default Zones and balancing

We have been working with the zones and balancing. We've, for example, created more contrast
'between the zones.We scraped the old ones and simply built new better ones. These zones have
more unique features than the previous zones had. Dangerous zone means better item-finding.
The further you travel into space, the more unique zones you find. If you go up in level and focus
in exploring you will also be able to discover more zones.

Some zone-examples:

Gemini Depth


Open Space


Eden


Sagittarian Space


Promised Utopia


Lagoon Nebula


Kursiv stil Galileons Threat


Star Ocean


Pink Bliss
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