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  #61  
Old 06-15-2013, 09:08 PM
BrandonLassiter BrandonLassiter is offline
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Just submitted v1.1 and asked for an expedited review to fix a critical bug that causes the iPhone 5 to crash. A lot of the other bugs were fixed too as well as a few more features added. Hopefully it will be approved soon
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  #62  
Old 06-20-2013, 07:39 PM
BrandonLassiter BrandonLassiter is offline
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Update:

Day 1: 43
Day 2: 47
Day 3: 36
Day 4: 21
Day 5: 20
Day 6: 19
Day 7: 17
Day 8: 7

Needless to say its nothing spectacular.
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  #63  
Old 08-19-2013, 10:29 PM
BrandonLassiter BrandonLassiter is offline
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Well it has been a while since I have updated this. Downloads have dropped to about 1-2 a day and a total of about 400 downloads since it was launched.

Is there anything cheap/free you guys usually do to increase downloads?
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  #64  
Old 08-20-2013, 12:33 AM
BazookaTime's Avatar
BazookaTime BazookaTime is offline
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Downloads are hard to come by now days, your numbers are pretty much inline with several devs I talk with. What I have noticed with my games is once the sales start to decline, it is pretty much all over and within days I will be at 1-2 downloads a day.
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  #65  
Old 08-20-2013, 01:00 AM
Destined Destined is offline
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Quote:
Originally Posted by _Max_ View Post
Downloaded

This thread really helpful for us, learnt a lot from here.

Personally, i really hate in-game ads, feel uncomfortable while playing the game instant delete or rarely reopen it, yeah ads may help developer in profit but just let user enjoy your game first then they will pay for it.
I think that ads if done well don't interfere with the experience. It is a good way to make an IAP to remove ads too. While you might do that, I don't think your personal experience is typical.

Quote:
Originally Posted by BrandonLassiter View Post
I tried to balance that because I hate them as well. There are a lot of games that have them all over the place
There is a balance to be met!

Quote:
Originally Posted by BrandonLassiter View Post
Well it has been a while since I have updated this. Downloads have dropped to about 1-2 a day and a total of about 400 downloads since it was launched.

Is there anything cheap/free you guys usually do to increase downloads?
The only advertising I have looked at is facebook, youtube and admob. All seem reasonably priced. However your product goes up against games like words with friends when it comes to searching. I also don't understand why your brand would be more alluring to them.
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