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  #41  
Old 11-08-2012, 12:35 AM
djflippy djflippy is offline
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iPhone 4S, iOS 5.x
 
Join Date: Mar 2009
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Thanks for MEK6MFYMHWL3!
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  #42  
Old 11-08-2012, 11:00 AM
Zephyr Games Zephyr Games is offline
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iPad, OS 4.x
 
Join Date: Aug 2010
Location: New York, NY
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Quote:
Originally Posted by djflippy View Post
Thanks for MEK6MFYMHWL3!
Great DJ! Would love to hear your thoughts on the game when you get a chance.
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  #43  
Old 11-08-2012, 11:03 AM
Savahni Savahni is offline
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iPad 2, iOS 6.x
 
Join Date: Oct 2012
Posts: 14
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Originally Posted by Zephyr Games View Post
This will be addressed in build 1.1.0 that comes out in the coming day or so. We have placed indicators which rotate around the sides of the screen when on the map (pointing the way to enemies/neutrals/friendlies), have put in zoom-in/zoom-out functionality, and have put in a somewhat rough mini-map which can be accessed from the map screen at any time via a top-right button. When the update comes out we will ping you as we'd love to hear if this addresses your feedback.
Ok.. I've updated the game and tried the new features. I'm happy to say that the new minimap and zoom in/out capability definitely solved my problem with the previous version. No more need to scroll around and trying to memorize each enemy unit's placement!

If I may add another suggestion, for future updates, is it possible to also issue move/attack order while in the zoomed-out view? That'll be great for tactical view. Furthermore, it is also because for me personally the overall graphics (units, terrains) looks a lot better when in the zoomed-out view

Thanks for the update!
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  #44  
Old 11-08-2012, 11:05 AM
Zephyr Games Zephyr Games is offline
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iPad, OS 4.x
 
Join Date: Aug 2010
Location: New York, NY
Posts: 110
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We'll put it on the list for future potential changes Savahni! Thanks for the suggestion, and we're glad to hear you find the other items have been helped along in the new version.

The Kirin Wars Team
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  #45  
Old 12-05-2012, 01:12 AM
Zephyr Games Zephyr Games is offline
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iPad, OS 4.x
 
Join Date: Aug 2010
Location: New York, NY
Posts: 110
Default New Map Images

Hi there folks!

We're hard at work on the next batch of improvements to Kirin Wars (some of which have come from you guys right here!) and I just thought you might want to see some of the new and improved mini-maps (for the objectives/mission setup screen) as well as get a sneak peek at two full maps for some of the later levels!

You'll see from the new mini-map (Sepia tone) that we're now placing indicators to show user/enemy/neutral positions. We're also going to be including goal indicators when there are "run to" style goals to in the mission, will post one with that material soon. These should help make the entire mission summary screen more valuable for the user.

Next we have two great larger images, the first is of Level 11 titled "Return" and the second is of Level 13 titled "Monster" You'll have to play the game to check out the challenges in store, but the layouts have been fun to play with and these maps were quite enjoyable to lay down.

I'm going to be starting work on the next 20 maps in the game (Missions 16-30, and a free optional 5 mission side quest!) next month, we'll be looking forward to sharing sneak peeks of those missions as they come together!

Happy Holidays from the entire team!

Kenny Johnson
Game Designer
Attached Images
File Type: png Level1-Indicators.png (556.9 KB, 3 views)
File Type: png Level11.png (395.5 KB, 1 views)
File Type: png Level13.png (544.0 KB, 1 views)
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