• Publisher: Illusion Labs
  • Genre: Puzzle
  • Device: iPad
  • Size: 74.2 MB
  • Version: 1.6.0
  • Price: $7.99
  • Average User Rating: 5 (2)
App description: "Labyrinth 2 is one of the absolutely very best games in the App Store. I didnt know Labyrinth could be this deluxe, fun, challenging, easy, and addicting. Illusion Labs gives you absolutely everything with great levels already made, a level editor, local multiplayer, and access to a potentially limitless supply of more levels."
- App Advice

"If you've enjoyed labyrinth games in the past, Labyrinth 2 is a must-own."
- Touch Arcade

"It looks and plays like the real thing, with just the right number of additional features to elevate it high above the physical toy."
- Pocket Gamer

---------------------------------------------

The sequel to the original labyrinth game is available for your iPad, now with new levels fitted perfectly for the bigger screen.

Labyrinth 2 HD supports the new bigger levels as well as the hundreds of thousands of iPhone/iPod touch levels already created by the community.

Labyrinth 2 features include:
- New game elements: Cannons, Bumpers, Multiple balls, Doors, Magnets, Fans, Re-sizers, Merry-Go-Rounds, Duplicators, Lasers and more...
- Create your own levels and share them instantly with your friends and the world
- Download and rate levels created by the community
- Up to 4 player multiplayer over Wi-Fi or Bluetooth
- Compete against yourself with a ghost ball showing your best run
- Awards for your achievements

ImNoSuperMan's comments:


Lite : http://itunes.apple.com/app/labyrinth-2-hd-lite/id365526686?mt=8

Quote:
Originally Posted by Anders View Post
Some screenshots to feast on. Sorry for the long post!



An iPad level in-game. You can see the highres textures and new 3D objects with more polys.



Menus in-game support all orientations and use popovers for settings for faster access.



A comparison between iPad and iPhone levels. The new bigger levels are fantastic.



The menus have been redesigned to utilize the bigger screen estate. You can now browse through levels and see nice previews at the same time. We also added a cover flow look-and-feel to it. It's super slick. iPad levels shown here.



All menus support all orientations, so you can use whatever you prefer (portrait or landscape). Just rotate the device and everything is adjusted. Here is "The Tribute" level pack displayed with 10 cool levels inspired by games we like. On the image you can see "I Dig It", a great game. Can you spot the others?



Browsing of iPhone levels in landscape. All iPhone levels are included, as well as 100+ new bigger iPad levels.



Download and rate levels created by the community for FREE. Both iPhone and iPad levels can be played on the iPad.
06-21-2010, 11:43 AM
#71
Quote:
Originally Posted by mlkaufman View Post
Does the iPad version still force you to do the levels in a level pack in order? If you get stuck on one level, can you just move on to the next one? Or do you just have to keep replaying it or quit that pack?

That was one thing that always bugged me about the iPhone version.
This has been discussed back and forth several times, and both options have their pros and cons.

Some people, me included, feel that if you can skip levels it is just like cheating. Some (like you, but tons of others too) just want a pick up and play whichever level they want. So yes, you could just ignore to skip levels, but usually the temptation is too big so you'll end up doing it anyway.

Also, I think it's sad that games are so easy nowadays, there is rarely a challenge. And when you do complete a hard level you have been stuck on ages, there is a great feel of satisfaction.

Like I said, it's been discussed before (in the non-HD thread), and most people seem to prefer that you can't skip levels (which you rarely can in any other game for that matter).

Just trying to explain the reasoning behind the design ;)
06-21-2010, 12:06 PM
#72
Joined: Apr 2009
Location: Chicago
Posts: 1,748
Quote:
Originally Posted by Anders View Post
Some people, me included, feel that if you can skip levels it is just like cheating. Some (like you, but tons of others too) just want a pick up and play whichever level they want. So yes, you could just ignore to skip levels, but usually the temptation is too big so you'll end up doing it anyway.
Thanks for taking the time to explain.

I imagine that this has been suggested by others, but perhaps you could do something like not allow people to upload scores to the global leaderboard if they have skipped any levels in that pack. That way there is some advantage to "not cheating", but casual users can still enjoy the game. Not its like you are punishing the casual players because the serious players don't have enough self control.

For what its worth, this behavior was what got me to quick playing the iPhone version, and it is what will keep me from buying the iPad version.

On the iPhone, I was pushing myself to try harder level packs, and after a while it was just frustrating to see all those level packs where I had stopped part way through. Had I had been able to continue on and do more levels, I would instead have had a bunch of packs with one or two undone and would have eventually gone back to continue trying and finish off the last few.

Regards, Michael

06-21-2010, 12:10 PM
#73
Quote:
Originally Posted by mlkaufman View Post
Thanks for taking the time to explain.

I imagine that this has been suggested by others, but perhaps you could do something like not allow people to upload scores to the global leaderboard if they have skipped any levels in that pack. That way there is some advantage to "not cheating", but casual users can still enjoy the game. Not its like you are punishing the casual players because the serious players don't have enough self control.

For what its worth, this behavior was what got me to quick playing the iPhone version, and it is what will keep me from buying the iPad version.

On the iPhone, I was pushing myself to try harder level packs, and after a while it was just frustrating to see all those level packs where I had stopped part way through. Had I had been able to continue on and do more levels, I would instead have had a bunch of packs with one or two undone and would have eventually gone back to continue trying and finish off the last few.

Regards, Michael
Thanks for your feedback, we take all feedback into account. Btw, on the iPad there is a sensitivity setting (same as iPhone, or less sensitive).

(We accidentally made it too insensitive, so we added an option to increase the sensitivity, i.e. to normal).
11-10-2010, 12:08 PM
#74
What's New in Version 1.3.1
Quote:
- Game Center awards and leaderboards
- Classic BRIO levels
- Multitasking
- Bug fixes
11-10-2010, 01:43 PM
#75
Where can we go to get help with a level?, I downloaded a game pack by Zack and it's devilish, I can get anywhere on the screen but can't even see where I have to get to, he's made it so every hole you fall into puts you in a loopcyou can't get out of, which would be ok if I had any clue where I'm trying to get to.
04-01-2011, 09:16 PM
#76
There is a new update today that adds full screen anti-aliasing for iPad 2 users and performance improvements for all models.

Anyone tried it yet?
04-02-2011, 03:16 AM
#77
Joined: Apr 2009
Location: The Westcountry UK
Posts: 510
Quote:
Originally Posted by Sh0k View Post
There is a new update today that adds full screen anti-aliasing for iPad 2 users and performance improvements for all models.

Anyone tried it yet?
Hi Sh0k, yeah I bought the game. I don't know why I waited so long but I just got my new ipad (#2) and seeing they added AA went for it. Looks great actually no regrets worth picking it up IMO it is a top game.
04-25-2013, 03:42 PM
#78
Maybe anyone can help me..
Downloaded the Level Polynomial2 made by joxephw12 but can't get past level 1 because i don't know the code? anyone remembers what it was?

All times are GMT -5. The time now is 01:14 AM.