Data about the success of freemium games?
So, I've seen quite a few post-mortems of freemium games, but I haven't seen any data of low-level success stories. Everyone knows how much money Supercell with Friends make, yet no word about games between those two ends. Are there any shades of gray in freemium business at all?
Last edited by el Brainvomito; 03-13-2013 at 05:20 PM.