Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > General Game Discussion and Questions

Reply
 
Thread Tools Display Modes
  #21  
Old 02-10-2014, 10:37 PM
originalcopy originalcopy is offline
Senior Member
 
Join Date: Sep 2009
Posts: 369
Default

Quote:
Originally Posted by Dumbledorious View Post
Hey Xexist,

Sorry for the misunderstanding. I am not interested in creating another "Flappy Bird." I just wanted to point out at the simple gameplay the developer focused on. As simple as the game is, it does require skill to achieve a big score in the game. With this as a value for creating a game, how can we as developers create a simple interface and game mechanics that allows people to pick up and play without having to learn so much, but with their choice, they can learn more as the learning curve can be steep if people see interest. We can give people the choice of simple ways to pick up and play and also the choice for hardcore gamers who want a whole lot of features within the game... I don't know where I'm getting at but it's a start =P
If you can put Skyrim on mobile you have my purchase.
Reply With Quote
  #22  
Old 02-10-2014, 10:37 PM
Dumbledorious Dumbledorious is offline
Junior Member
 
Join Date: Feb 2014
Posts: 10
Default

Hey Original,

I would also totally Love a BL2 type game as well! The one thing that i love about that game is it's similar feature of randomized weapons like diablo. I'm sure any developer can create an algorithm to make it, but what would the point be with each weapon and how can we take it a step further from Borderlands and Diablo? In addition to the massive maps... I was curious about the engine the people who made Sky Gamblers for iOS and Android used? That is something I've been thinking about. For example, I love the racing games Dirt 2 and 3 and I know it's based on the same engine for that Military Simulation game, which I believe is called Dragon Rising(?).
Reply With Quote
  #23  
Old 02-10-2014, 10:39 PM
Xexist Xexist is offline
Senior Member
iPhone 5, iOS 7.x
 
Join Date: May 2010
Location: Canada
Posts: 1,757
Default

I like loot. Like back in the days playing Vanilla wow and you just start hitting the endgame and go from crappy blue gear to sweet sweet purple epic gear. Slowly turning your character into the best he can be, a beast.

Yes sir, I love my loot.
Reply With Quote
  #24  
Old 02-10-2014, 10:45 PM
originalcopy originalcopy is offline
Senior Member
 
Join Date: Sep 2009
Posts: 369
Default

Quote:
Originally Posted by Dumbledorious View Post
Hey Original,

I would also totally Love a BL2 type game as well! The one thing that i love about that game is it's similar feature of randomized weapons like diablo. I'm sure any developer can create an algorithm to make it, but what would the point be with each weapon and how can we take it a step further from Borderlands and Diablo? In addition to the massive maps... I was curious about the engine the people who made Sky Gamblers for iOS and Android used? That is something I've been thinking about. For example, I love the racing games Dirt 2 and 3 and I know it's based on the same engine for that Military Simulation game, which I believe is called Dragon Rising(?).
Didnt they use Unity? Everybody uses Unity these days.
Reply With Quote
  #25  
Old 02-10-2014, 11:42 PM
Dumbledorious Dumbledorious is offline
Junior Member
 
Join Date: Feb 2014
Posts: 10
Default

Hey Majiktrip,

Thanks!

PVP is also a must for me. I remember the only PVP games I played on mobile were Pocket Legends and Dungeon Defenders.. not really what I expected but close to it. How could we create a fantastic PVP that seemed like it could only be possible on mobile?
Reply With Quote
  #26  
Old 02-11-2014, 12:19 AM
Dumbledorious Dumbledorious is offline
Junior Member
 
Join Date: Feb 2014
Posts: 10
Default

Yeah, Sky Gamblers does look like unity but I never saw it on the game list on the Unity website. I'm sure without a doubt that Unity could pull of the same trick and then some.
Reply With Quote
  #27  
Old 02-11-2014, 04:48 AM
Lavender Lavender is online now
Senior Member
iPad Air, iOS 7.x
 
Join Date: Dec 2013
Location: United States
Posts: 856
Default

Quote:
Originally Posted by Dumbledorious View Post
Hello to the Community,
. I believe (I could be wrong) the CEO of this company follows the money, completely. I'm a creative person so I believe that money will always be a result of the business that you genuinely love to do. And they don't give the gaming dept. a lot of money, we still have a big enough team of about 12 people. We have android and iOS coders and artists. Story, Gameplay, Mechanics, Everything Else relies on me and some managers. This could be a great chance to create something amazing. Thank you.

I will be listening.
Interesting to me that you are asking everyone to help you with ideas. Even more interesting that the game you make, based on the ideas of touch arcade users is for making YOU and the company you are with, MONEY.
Since people here are giving you their ideas, are you planning on paying them? What about their names in the credits of the game? I know In the United States, I have to pay people if I make money off their ideas.
Or at a minimum, if you do make a game, from those ideas, Are you going to give them the game for free? Or sell it knowing it'll make money because everyone tells you what they want.?

I would rather hire a developer to make my game then to buy one based on my ideas with no return.

I am sorry that I have offended you. Not my intent. And I'm sure your intent was good as well.

It's just that I do make money from my creativity. Giving it away for free means less food on the table on my house.

I wish you luck

- lavender
Reply With Quote
  #28  
Old 02-11-2014, 06:09 AM
ThreeCubes's Avatar
ThreeCubes ThreeCubes is offline
Senior Member
 
Join Date: Oct 2012
Posts: 732
Default

Quite frankly I don't see the point in this post. There is no point asking such a broad question as to "what games do you like" and expect to get any useful information. If you don't understand why then you should not be developing games at all.

Are we to believe that you have a huge team of 12 professionals twiddling their thumbs waiting for games ideas from random internets people. Your CEO sounds like he does not give a shite about quality games as he just wants to churn out 4 junky games a month.


You may have started with a preachy "I love games speech" but the setup you describe is a money grabbing corporation. I for one don't care about making your CEO loads of money.

You need to focus down on a genre of game and start to guide your market research in a meaningful way.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent