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  #61  
Old 03-13-2013, 09:54 PM
feedtank feedtank is offline
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iPhone 5, iOS 6.x
 
Join Date: Dec 2012
Posts: 129
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Quote:
Originally Posted by JeffWeber View Post
I'd also love to hear how the AppGratis experience was. I notice for a moment you guys shot very high in the top free list.
Our AppGratis experience was awesome. We reached the #5 app in the US, and #1 in France, Brazil and a few others. We got around 400k downloads the day of the promotion.

Since, we've had a relatively quick and steady decline. Just recently we've eased back to a normal clip – about two weeks later.
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  #62  
Old 03-15-2013, 12:52 PM
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fpadillao fpadillao is offline
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iPod Touch (2nd Gen), OS 4.x
 
Join Date: Jul 2011
Posts: 12
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Congrats on your success!
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  #63  
Old 03-16-2013, 09:32 AM
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ThreeCubes ThreeCubes is offline
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Join Date: Oct 2012
Posts: 425
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Quote:
Originally Posted by feedtank View Post
Our AppGratis experience was awesome. We reached the #5 app in the US, and #1 in France, Brazil and a few others. We got around 400k downloads the day of the promotion.

Since, we've had a relatively quick and steady decline. Just recently we've eased back to a normal clip – about two weeks later.

Did you have to pay/promise percent of earning for appgratis? If so was it worth it?
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  #64  
Old 03-20-2013, 07:19 AM
rtru rtru is offline
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iPhone 4S, iOS 6.x
 
Join Date: Mar 2013
Location: Finland
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Gratz on the success of your game! One suggestion for additional marketing as your game is now out and the next important thing is to keep your players playing it through continuous updates...how about letting your players do their own trailers of their own gameplay from your game (that they seem to like according to reviews!) and show these videos to their friends on social networks?

As biased as I am (since this is a product we do), its free, easy to integrate and really lightweight.
www.everyplay.com

This is a pretty easy way to get the word of your game out and show how its played in the same time.
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  #65  
Old 03-26-2013, 04:28 AM
iMing iMing is offline
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iPhone 4S, iOS 6.x
 
Join Date: Mar 2013
Location: Kuala Lumpur
Posts: 27
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Thanks for starting this thread and thanks for everyone who has contributed ideas, we're going through this part of the process now, the "after the game is launched" phase, and many of the ideas and experiences shared here are helpful.
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  #66  
Old 03-27-2013, 09:24 AM
feedtank feedtank is offline
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iPhone 5, iOS 6.x
 
Join Date: Dec 2012
Posts: 129
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Quote:
Originally Posted by iMing View Post
Thanks for starting this thread and thanks for everyone who has contributed ideas, we're going through this part of the process now, the "after the game is launched" phase, and many of the ideas and experiences shared here are helpful.
You're welcome. Happy it helped. We definitely appreciate everyone's input as well. It's not easy to be successful in today's market.
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  #67  
Old 03-27-2013, 04:29 PM
Blue Jungle Studios Blue Jungle Studios is offline
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iPad 2
 
Join Date: Dec 2012
Posts: 27
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Sounds like was a success feedtank! Congrats with that!
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  #68  
Old 03-28-2013, 12:26 AM
BrandonLassiter BrandonLassiter is offline
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iPhone 4S, iOS 6.x
 
Join Date: Aug 2012
Posts: 45
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This is all awesome info! Let us know how the "after the launch" part goes. I am about to release my first game soon and I will let you know how what I did worked out as well. It definitely isn't easy to be seen in this massive app pool that is out there without a huge marketing budget.
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