what game uses what?

Discussion in 'Public Game Developers Forum' started by khangtoh, Jul 20, 2009.

  1. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    #1 khangtoh, Jul 20, 2009
    Last edited: Jul 21, 2009
    LeftRight Studios is a new developer and we released smackBOTS after 1.5 months of development. As a developer myself, I'm really curious what other game devs are using to develop their game.

    I'll start first

    smackBOTS -
    Language: Objective C.
    No external libraries just UIKit and Core Animation
     
  2. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
    1,770
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    Student/Developer
    Singapore
    Wow? SmackBOTS was create using just UIKit and Core Animation?

    Okay, my turn.

    BacteriaBash was created using just UIKit.

    I suppose Core Animation is to optimize animation so it doesn't lag?
     
  3. Sparks

    Sparks Well-Known Member

    I use UIKit for my games. I use a combination of C and Objc -c.
     
  4. ericmetois

    ericmetois Member

    Jul 6, 2009
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    iChalky -
    Language: Mostly C and as little Obj-C as I can get away with
    Using: UIKit, OpenGL, Core Graphics, Audio Queues

    Sparticle -
    Language: Mostly C and as little Obj-C as I can get away with
    Using: UIKit, OpenGL, Core Graphics, OpenAL
     
  5. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
    302
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    0
    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    Yeah, Core Animation for almost all of the animation, wrote a collision engine in objective-c and oh.. project is around 5000 lines of code including comments. By the way, what's an easy way to find out # of lines of actual code?

    But smackBOTS is really just an early version of the game, I'm playing around with RakNet and Box2D for our multiplayer version.
     
  6. Sparks

    Sparks Well-Known Member

    How many people work with you?
     
  7. DrummerB

    DrummerB Well-Known Member

    Jan 17, 2009
    194
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    Switzerland
    I use the command line tool wc (for "word count"). Just open a terminal window and go to your Classes folder (easiest way I know is typing "cd " and then dropping the folder into the terminal window). With wc *.* you get a character, word and line count of each file and a sum of all files too.
     
  8. #8 fszczerba, Jul 20, 2009
    Last edited: Jul 20, 2009
    Use cloc to count lines of code. Run it in a terminal window from the base of your project. I use the following options:

    Code:
    cloc --force-lang="Objective C",m --exclude-dir=build,OCMock.framework,.git .
    SpinSlide uses UIKit.
     
  9. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
    302
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    It's just me ;) and my co-founder who does all the graphics and design
     
  10. My game Xpandaballs was written using Objective C and uses OpenGL & OpenAL.

    I'm using cocos live for the high score board and pinch analytics for user statistics.
     
  11. allenfjordan

    allenfjordan Active Member

    May 21, 2009
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    Senior Computer Specialist at NOAA
    Colorado
    For Wormies, I'm using objective-c with cocos2d for graphics, and CocosDenshion for audio.
     
  12. atommo

    atommo Well-Known Member

    Jul 19, 2009
    290
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    Developer
    MS Visual Studio
    C++
    BASS for audio :)

    edit: forgot about BASS :)
     
  13. InsertWittyName

    InsertWittyName Well-Known Member

    Nov 26, 2008
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    Bugz was written in C++ with a thin Obj-C wrapper.

    Our newer projects are mainly Obj-C with a bit of pure C.

    We use OpenGL & OpenAL exclusively, no 3rd party libraries.
     
  14. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
    302
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    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    Anyone used Cocos2D at all??
     
  15. Sparks

    Sparks Well-Known Member

    For me, cocos 2d sucks. it is slow and buggy.
     
  16. ddn

    ddn Well-Known Member

    Jun 19, 2009
    48
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    Programmer by day but at night also programmer.
    Look behind u!
    I use like everyone else :

    Xcode, Obj-C, C++, OpenAL, Custom Renderer

    -ddn
     
  17. Sparks

    Sparks Well-Known Member

    C++ SUCKS.
    I stick to C and Objc -c.
     
  18. ddn

    ddn Well-Known Member

    Jun 19, 2009
    48
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    Programmer by day but at night also programmer.
    Look behind u!
    I was going to use cocos 2d anyone have good experience with it?

    -ddn
     
  19. khangtoh

    khangtoh Well-Known Member

    May 31, 2009
    302
    0
    0
    Co-Founder/IPhone Dev @ LeftRight Studios
    Pittsburgh, PA
    Yeah, will be interested to know how that went for devs that had experience using cocos 2d.. The example apps look pretty cool though.
     
  20. galent

    galent Active Member

    My game (Fowl Invaders - currently in review) and my next game are both build using the Unity Game engine (mostly Javascript, some C#, and some Objective-C).

    Thanks,

    Galen
     

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