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  #11  
Old 10-12-2012, 03:57 AM
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Zenout Zenout is offline
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On slower devices (iPhone 3GS / iPad 1), locking fps to 30 is essential. While on faster devices (iPad 2, iPhone 4S) then 60 is relatively easy to achieve and no restrictions are needed there.
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  #12  
Old 10-12-2012, 04:08 AM
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Hercule Hercule is offline
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Yes 60 fps is better than 30fps. But don't target blindly 60fps.
In 30fps you have twice the power than 30fps. Twice FX, twice sprite..
Is it better for the player to have a 30fps which is smooth, and a lot more nicer arts?

There is also a question on the type of game.
A chess game at 60fps, what the point of this ??
If your game don't have fast moving object, don't bother with the 60fps.

You have a CPU and a GPU power budget, don't spend them on something that will just enchanced "a little" the player experience.

Focus yourself on the player experience!
60fps or top notch Fx and graph ?

Last edited by Hercule; 10-12-2012 at 04:28 AM..
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  #13  
Old 10-12-2012, 08:48 AM
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That is another way of looking at it. But for my new game I wanted to retain the same final image rather than drop effects! So fps took the hit on old devices rather than have different LODs for each device. A locked-30 is perfect for most games but 60 is always nicer in a fast game.
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  #14  
Old 10-12-2012, 08:56 AM
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Reading that back we have the same sounding point! To design around the faster devices while not losing out on the slower ones.

The old LCD response times are not necessarily smooth anyway.
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