• Publisher: Ton O'Joy
  • Genre: Arcade
  • Device: iPhone
  • Size: 43.5 MB
  • Version: 1.1
  • Price: Free
  • Average User Rating: 5 (3)
App description: Help Susan repel the alien invasion by using chickens in a game which mixes up brick-breaker and pinball mechanics.
Instead of traditional bricks or bumpers though, we give you: alien eggs, flowers, hoops, ropes, electricity, crystals, moving platforms and of course - aliens. (All of which come in lot of varieties.)

As you open new levels, follow Susans training and her battles through the included 50s style comic. Watch her change from an everyday farmer girl to the interplanetary fighter.

The game mechanics is somewhat hard to put into words, and it will seem more complex than it really is, but let us try:
Full physics simulation - gravitation, forces, angular velocities...
Two curved paddles in the lower part of the screen. One to the left and one to the right - controlled directly by both your thumbs.
The paddles move both horizontally and vertically, so you can fine-control the direction and force of your hits.

Also in the game:
Beautiful, hand-painted backgrounds, sprites & animation
Achievements
Online leaderboards

tgjorgoski's comments:


11-17-2013, 11:36 AM
#2
Joined: May 2012
Location: THE NETHERLANDS
Posts: 1,224
Played your game and like it so far, the controls work very well, it's just crazy how you guys come up with this, but it's funny and looks good too.
11-17-2013, 01:07 PM
#3
Joined: Aug 2013
Location: Struga, Republic of Macedonia
Posts: 17
Quote:
Originally Posted by ROGER-NL View Post
Played your game and like it so far, the controls work very well, it's just crazy how you guys come up with this, but it's funny and looks good too.
Thanks ROGER-NL! "Just crazy how you guys come up with this" sounds like best compliment, LOL!
11-18-2013, 06:49 PM
#4
Joined: Aug 2013
Location: Struga, Republic of Macedonia
Posts: 17
Any Wishes?

I'm collecting wishes and ideas for the next version, so if you have any please add them here.

One of the ideas I want to check by people who played Henophboia is adding another infinity mode, which won't be level based, but it would be about how much time you can juggle the chicken between the two paddles.
Do you think that would be interesting? Or do you want to see some other mode?
11-18-2013, 07:21 PM
#5
^^
That would be a cool mini-game mode

---
So I had gotten a key and played the game earlier so here are my impressions:

- Story is silly, but just works
- Controls are innovative and intuitive. I don't think I've ever played a game with a style like this.
- The dual paddles really lend themselves well to the puzzle-focused gameplay. This is far more a precision puzzle game than a pure block breaker style game. The levels are inventive and challenging and actually require some skill to succeed
- There is an annoying vibrating when you move the paddles against the edge of their areas but luckily this can be disabled

So overal the game is fun and definitely different and unique
11-19-2013, 11:24 AM
#6
Joined: Aug 2013
Location: Struga, Republic of Macedonia
Posts: 17
Quote:
Originally Posted by Bronxsta View Post
^^
That would be a cool mini-game mode

---
So I had gotten a key and played the game earlier so here are my impressions:

- Story is silly, but just works
- Controls are innovative and intuitive. I don't think I've ever played a game with a style like this.
- The dual paddles really lend themselves well to the puzzle-focused gameplay. This is far more a precision puzzle game than a pure block breaker style game. The levels are inventive and challenging and actually require some skill to succeed
- There is an annoying vibrating when you move the paddles against the edge of their areas but luckily this can be disabled

So overal the game is fun and definitely different and unique
Your comments are much welcome Bronxsta, I will definitely do something about the vibrating in the next update, so it turns off after a number of times automatically. I've got a lot of complaints about that, and it seems it is not obvious that it can be turned on.

Glad you like the idea for an infinite mode, too!

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