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#11
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Unfortunately I have very little positive feedback to give on this title. The central gimmick of being an in-your-face runner as opposed to a behind-the-back runner is a very clever idea but the requirements of executing it significantly handicap the experience. The perspective gives rise to the following compounded difficulties:
1. It needs to play much slower than the average runner because there is no horizon within which to see objects approaching at higher speeds. 2. The perspective leaves very little room for anticipating and adjusting to objects. 3. Tapping on screen to destroy enemies obscures the field of movement making it more difficult to adjust to incomming objects. 4. Finally, constantly having to tap behind you detracts from the view toward the direction of movement Again, it was a clever idea in principle which seems like it was impossible to carry out effectively from a technical standpoint. |
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#12
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You will get the unique game bonuses to impact final score result, play every game randomized and different+ added user to use game fixed bug with ads at launch+ new brand icon.
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#13
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Quote:
This one, im not too happy about. The points you made are good, so I hope the devs consider them in their updates. |
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#14
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Yeah, I was very hopeful about this game, but after a fun runs it got the boot. It felt a bit rough around the edges. It has potential, so I will probably give it another try after a few updates.
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#15
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You guys saved me on this one.
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#16
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Hey guys, sorry to hear some of you guys didn't enjoy it. I can certainly understand the 'rough around the edges' thing, this is our first game since since starting the company, obviously there are a few things we're hoping to do better next time.
We played around quite a bit with how to get the moving and running thing to work, we felt like this was the best way we could get it to work without throwing away the running elements. For those that are still interested there is now an update which adds iOS 5 compatibility, and fixes a few bugs we had popping up. |
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