Quote:
Originally Posted by Liv Games
Sorry! Keep beefing up the characters in challenge modes 
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Ok, here's my suggestion:
I feel like there is a balancing issue in the game. Simply put, the netherworld is too hard for players who've just finished normal difficulty. Personally, going from netherworld normal to hard desert, I feel like the netherworld is way more challenging. Same thing from hard nether to legendary desert. Really noticeable from legendary nether to monster desert (though that's because my centaur could one hit kill all the castle levels by himself).
I know in the big picture, monster nether is harder than legendary nether, but monster tier 1 skully archers are far weaker than legendary tier 4 skully archers.
What if you had normal difficulty play out like previous versions, with the game ending on top of magma mountain? Then unlock the netherworld in hard. Not only would this make Super Miney Bros easier, but you'd give players a chance to beef up for the netherworld, give them incentive to play beyond the normal, but they also wouldn't go from well balanced magma mountain to hard as crap netherworld without warning.
The only possible downside is them not having enough gems / moonstones saved up for the new units unlocked during the netherworld, but there are only two of them (Rogue and Centaur). If your loading screen tips said something like "beat hard mode to gain access to the netherworld and two new units!" they'd have time to save up gems and moonstones for them. Not to mention the crapload of gems and moonstones you get during magma mountains final stages.