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  #231  
Old 02-18-2014, 01:10 AM
djstout djstout is offline
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iPhone 5, iOS 7.x
 
Join Date: Jul 2011
Location: Taiwan & Japan
Posts: 860
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I am really sorry, but I deleted the app, I loved it without the banners, but those are so ugly and I don't like it
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  #232  
Old 02-18-2014, 01:32 AM
nicodemus82 nicodemus82 is offline
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iPhone 4, iOS 7.x
 
Join Date: Jul 2010
Location: From Wales. Currently living in Canada
Posts: 1,006
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Quote:
Originally Posted by djstout View Post
Well the update is really really good, but I don't understand why there are those super ugly adds on the top of the screen? I bought that game and enjoyed playing it without those adds, but now I really want to get rid of those adds, it's too ugly, it really kills the vibes.
Use the Weblock app, it'll block iAds in any app
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  #233  
Old 02-18-2014, 01:56 AM
Master Shake Master Shake is offline
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Join Date: Dec 2008
Posts: 696
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Achievements aren't working for me and new levels aren't opening. I finished levels 1-4 and the wizard hut and I'm stuck. Also level 2 took a few times going through until it finally gave me credit for finding the three coins.

Edit: Level 5 finally opened up.

Last edited by Master Shake; 02-18-2014 at 02:28 AM..
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  #234  
Old 02-27-2014, 06:50 AM
putermcgee putermcgee is offline
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iPhone 5s, iOS 7.x
 
Join Date: Jun 2010
Location: Tokyo
Posts: 483
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I finally got around to playing, and played to the end of the second island/area. The concept is okay, and it's very heavily inspired by Super Mario World. The jump is the first thing people will notice, and I can only say that I hope it's tweaked for a sequel.

The enemies range from uninteresting and weak to really cool and a chore. I think a lot of the environment is neat, and the weapon switching is a nice take on the item hold in Super Mario World. The problem for me was that there are so many chances to lose your sword level because of the jump and taking leaps of faith, and it takes a really long time to get a sword that feels awesome.

The mecha enemies would be better if there were more of them, but they didn't require slowly pushing them back while you mash on the attack button for a minute. Also, the music doesn't feel right, is repetitive, and really loud.

Cool little game with potential, but not enough polish.
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  #235  
Old 03-02-2014, 05:48 PM
ramon31 ramon31 is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2011
Location: Australia
Posts: 437
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I bought this game and now I have ads? This is my pet hate for iPhone games!! Very disappointed. Will think twice in buying your future releases.
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  #236  
Old 03-02-2014, 05:58 PM
POLYGAMe POLYGAMe is offline
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iPad (4th Gen), iOS 7.x
 
Join Date: Jul 2010
Location: Auckland, New Zealand
Posts: 525
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Little known fact, Ash (creator of this game) did the cover artwork for my feature film:

http://www.imdb.com/title/tt1648175/?ref_=ttmd_md_nm

Shame his awesome art couldn't make it an awesome movie. Hahaha.
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  #237  
Old 03-02-2014, 07:19 PM
Nobunaga Nobunaga is offline
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Join Date: Jun 2012
Posts: 1,060
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Quote:
Originally Posted by ramon31 View Post
I bought this game and now I have ads? This is my pet hate for iPhone games!! Very disappointed. Will think twice in buying your future releases.
I don't have any ads. Disappointing to hear that you do.
Did you delete and reinstall? Not that, that "should" have the ads appear, it seems to sometimes though.
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  #238  
Old 03-02-2014, 09:45 PM
ramon31 ramon31 is offline
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iPhone 5s, iOS 7.x
 
Join Date: Sep 2011
Location: Australia
Posts: 437
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Quote:
Originally Posted by Nobunaga View Post
I don't have any ads. Disappointing to hear that you do.
Did you delete and reinstall? Not that, that "should" have the ads appear, it seems to sometimes though.
Yep, I just re-installed yesterday because I felt like playing it again, now I have a banner ad at the top of the screen at all times when I'm playing...disappointed!
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  #239  
Old 03-07-2014, 04:21 PM
ashtmj ashtmj is offline
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iPhone 4S
 
Join Date: Sep 2011
Location: Boston, MA
Posts: 335
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@ramon31
I put in a failsafe for iads so that people who already downloaded the game before it went free wouldn't get them, I forgot about the delete/reinstall issue. I'll come up with something to correct this in the next update for those who coughed up the buck

I just wanted more people to be able to try it out.
it was downloaded 250,000 times in the first five days it went free! a big change from 1-2 dl's a day if I was lucky haha

@Master Shake achievements SHOULD be working in the next update (next week) also added leaderboards to endless battle mode.

@POLYGAMe Lol I forgot about that pic

in any case, sorry for the trouble folks, I don't want to cheat anyone, just trying to make a few bucks a day while doing what I love

I'll post shortly once I've come up with a fix.

Thanks much
-Ash

Last edited by ashtmj; 03-07-2014 at 04:27 PM..
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  #240  
Old 07-21-2014, 07:56 PM
ashtmj ashtmj is offline
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iPhone 4S
 
Join Date: Sep 2011
Location: Boston, MA
Posts: 335
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Hey All!

I had put a failsafe to into the original HEAVY sword to block ads from people who already bought the game, but i didn't account for it being deleted/reinstalled. I've switched it back to pay version now and the IAP is set to free, so if you update to the latest version and press the shut off iAds button it will ask if you want to buy it for 0.00 cents and you'll be set from there on out even if you deleted and reinstall.

I'll also be updating The original HEAVY sword with a few new levels the same day that Super HEAVY Sword is released.

Thanks
-Ash
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