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08-12-2013, 10:05 PM
#11
Joined: May 2012
Posts: 1,185
Quote:
Originally Posted by Connector View Post
Graphics look nice.
Thanks!

Here is another gameplay video uploaded by Touchgameplay:


Youtube link | Pop Up
08-13-2013, 06:42 AM
#12
Joined: May 2012
Posts: 17
just downloaded and I'm loving it so far!

08-13-2013, 08:49 AM
#13
Joined: May 2012
Posts: 1,185
Quote:
Originally Posted by Seditqui View Post
just downloaded and I'm loving it so far!
Thanks, glad you like it!
08-13-2013, 08:51 AM
#14
Joined: Jul 2013
Posts: 12
Hmm...anyone else getting serious Impossible Game vibes from this? Still, looks pretty good. I think I'll buy it.
08-13-2013, 09:46 AM
#15
Joined: May 2012
Posts: 1,185
Quote:
Originally Posted by LOLCAT View Post
Hmm...anyone else getting serious Impossible Game vibes from this? Still, looks pretty good. I think I'll buy it.
The influence of The Impossible Game is definitely there

But there are a lot of twists and tweaks that hopefully will make it feel fresh and interesting!
08-13-2013, 09:48 AM
#16
Joined: Mar 2013
Posts: 1,164
Finally!!! The last 4 days of waiting are finally over!
08-13-2013, 10:00 AM
#17
Joined: Mar 2013
Posts: 1,164
After beating the first level on my first try, I wondered if it gets a lot harder from there. I'm a fan of impossibleness and I wondered if the game will fill my desires.
08-13-2013, 10:12 AM
#18
Joined: May 2012
Posts: 1,185
Quote:
Originally Posted by darnoc703 View Post
After beating the first level on my first try, I wondered if it gets a lot harder from there. I'm a fan of impossibleness and I wondered if the game will fill my desires.
Hehe that's impressive!

I created the levels so that they increase in difficulty, and the first one was mostly to introduce the game concept

Already working on level 8 with a new track, and adding new gameplay elements. Right now I'm toying with the idea of reversing/mirroring the level mid-game, so you travel from right to left

Then you have the custom level editor, and I think there will be damn near impossible levels popping up there pretty soon (I'm working on one for fun right now)
08-13-2013, 10:30 AM
#19
Joined: Mar 2013
Posts: 1,164
Quote:
Originally Posted by RobTopGames View Post
Hehe that's impressive!

I created the levels so that they increase in difficulty, and the first one was mostly to introduce the game concept

Already working on level 8 with a new track, and adding new gameplay elements. Right now I'm toying with the idea of reversing/mirroring the level mid-game, so you travel from right to

left

Then you have the custom level editor, and I think there will be damn near impossible levels popping up there pretty soon (I'm working on one for fun right now)
Ok, so I beat the second one and see how you are making them harder. Also, when I tried out the editor I wanted to try my level, but when I did my character just kept spawning outside my course and dying instantly, do I place the spawn or is it a bug? I have the level all the way left to its limits

Edit: found the start position tool!
Another edit: it says my level can't be verified with a start pos?

Last edited by darnoc703; 08-13-2013 at 11:03 AM.
08-13-2013, 10:52 AM
#20
Joined: May 2012
Posts: 1,185
Quote:
Originally Posted by darnoc703 View Post
Ok, so I beat the second one and see how you are making them harder. Also, when I tried out the editor I wanted to try my level, but when I did my character just kept spawning outside my course and dying instantly, do I place the spawn or is it a bug? I have the level all the way left to its limits

Edit: found the start position tool!
There is an editor guide that you can access through the help menu, but it doesn't cover all features yet.

The startpos trigger is used so that you can start in the middle of a level while testing it, would be very tedious to replay the whole level each time you want to test out a new obstacle.

You will still need to complete the level without a startpos trigger to verify that it can be done before uploading it (practice mode is allowed).

Not sure what would cause that you die at the start each time. As a rule of thumb you should leave the first 10 squares or so of the level free. The character glides in from the left and if there is a block in the beginning he will collide and die right away :/

Let me know how beating the rest of the levels feels, hopefully it should start to feel more and more challenging =)