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CAT-ACLYSM [Universal]

09-10-2013, 11:38 AM
#21
I just hit build for the last time (hopefully). This morning I made 3 more small adjustments and ran all the graphics through an image optimizer. Saved 15MB which is a good chunk of space. Not enough to get it under 50MB unfortunately, but if Apple ever raises the limit to 100MB I'm golden!
09-10-2013, 10:50 PM
#22
Quote:
Originally Posted by jonmulcahy View Post
I just hit build for the last time (hopefully). This morning I made 3 more small adjustments and ran all the graphics through an image optimizer. Saved 15MB which is a good chunk of space. Not enough to get it under 50MB unfortunately, but if Apple ever raises the limit to 100MB I'm golden!
Congrats! What image optimizer did you use?
09-11-2013, 04:15 AM
#23
Quote:
Originally Posted by rocket5tim View Post
Congrats! What image optimizer did you use?
I used ImageOptim (http://imageoptim.com). I've been using it for awhile, works great.
10-08-2013, 10:10 PM
#24
CAT-ACLYSM was approved today. There was a 1 week delay due to a failure on my part to submit the iAP along with the game, so the release date is now October 20th.

The CAT-ACLYSM is coming! Sign up here to be notified when it's in the store:
http://www.bewarethecataclysm.com

Last edited by jonmulcahy; 10-08-2013 at 10:31 PM.
10-18-2013, 12:08 PM
#25
In 2 days the CAT-ACLYSM will commence. This is your warning!
10-19-2013, 10:33 PM
#26
for anyone monitoring this tread, the game has been released. A new thread has been opened in the released games section:
http://forums.toucharcade.com/showthread.php?t=207071

and the game can be found here: