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#21
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Our first update is live! The big ones for you guys are Game Center leaderboards, bug fixes (including the one syntheticvoid ran into), and a Practice mode!
Check out the full list here on our site!
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#22
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As a big thank-you to all our fans, we decided to give Color Sheep another update! Here's what we've added:
* Game Center achievements! * Junior, Normal, and Insanity difficulty modes to accomodate players of all skill levels! * Junior mode is designed for younger players and features slower wolves, on-screen color-mixing reminders, and a gentler difficulty progression. * Insanity mode, on the other hand, is only for the most skilled shepherds! Wolves are much faster, new colors are introduced more quickly and in greater numbers, and no tutorial signs appear as reminders. However, with greater risk comes great reward! We've added a new background and a series of creature companions to cheer Woolson on as he progresses through rounds. * Improved UI presentation across the board. * Made items persist between rounds. (Getting shield is now like getting another life!) * Leaderboards should load and submit faster than before. However, due to game balance changes, the existing high score table will be reset. Top scorers from the previous version will probably want to start with Insanity difficulty! * Improve texture quality on effects and backgrounds, particularly for Retina devices. ![]() ![]() Cheers! If you'd like to learn more about Color Sheep, here's the excellent Art of Color Sheep! And our second game, Orion's Forge is out now as well
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