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#21
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Remember, every reward tier (even the $5) gets a full version of the game for PC and or Mac.
Super Kart Racing on Kickstarter
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#22
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Time lapse video of me setting up blueprints to model another racing kart. I will be doing an entire series of these all through the modeling, animation, rigging and texturing process. Basically up until it gets into Unity and is implemented in game.
http://www.youtube.com/watch?v=k7P5MAsiJcI |
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#23
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Completed the layouts for a new outdoor track called "Taybor's Field". This is going to be one challenging track and should be pretty fun to race.
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#24
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For the cost of a meal at Taco Bell you can help a lone wolf developer make his dream game.
Super Kart Racing for iOS and Android by James Arndt - Kickstarter |
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#25
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Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.
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#26
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Proud to announce a partnership with the Commercial Point Racing Foundation, featuring the track for their annual event in Commercial Point, Ohio. This is a real world location for an annual Kart Racing Event that's taken place since 1968.
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#27
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Latest concept: As you can see this track will have two events. It could become more if I decide to do night/day variations for the track.
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#28
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Excited for this game! Can't wait to see how it will turn out!
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#29
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UPDATED : NGUI tweening functioning, button sounds functioning and menu switching is working. Good progress on the menu.
http://www.youtube.com/watch?v=cavgEA1xmT4 |
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#30
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Development continues: You'll notice updated menus in this update. Local leaderboards are working, Settings menu sliders and buttons are all returning values and saving them. Credits menu is now implemented and awaiting being filled out with backer names from the crowdfunding campaigns.
http://www.youtube.com/watch?v=BSOiThIVTdE |
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