ON SALE - THIS WEEKEND ONLY!!! To celebrate Cling's launch and some fantastic reviews and support from our Fans, we're having a sale!!! Enjoy and get it now, while you can! "I think that this is, quite possibly, one of the most unique mobile device games Ive played." - PopCults.com "..this game is a wonderfully complete touchscreen gem." - 148apps.com "the game is an absolute joy to play and it reminds me of why I fell in love with App Store platform games in the first place." - DenOfGeek.com Cling! HOLD ON TIGHT! Help our heroic wall-crawler, Edgar, escape in this cute but challenging physics puzzle pegformer! Free Buy Now Watch Media DetailsHOLD ON TIGHT! Help our heroic wall-crawler, Edgar, escape in this cute but challenging physics puzzle pegformer!Cling! is an exciting and action-packed, first-of-its-kind "pegformer" that stars Edgar, a small sticky octopus toy who has just received the rare honor of having an owner! Unfortunately, his capsule breaks on the way out of the vending machine and he is now trapped! Can you help him gain sweet freedom and avoid certain death at the hands of popular video game hazards such as spikes, falls, and the always dreaded electricity?***Over 100 custom levels have been created and uploaded by our players! Join in on the fun!***What the Critics Think:“If you love platformers, puzzles and cute things, then this game is for you!” - AppAdvice.com“I think that this is, quite possibly, one of the most unique mobile device games I’ve played.” - PopCults.com“it’s all put together in a fashion designed to shine on the touchscreen.” - ForbesGame Features:UNIQUE PHYSICS BASED SKILL CHALLENGEMaster the challenges of this brand new genre of gaming: The Pegformer!90 WALL CRAWLING LEVELSLearn the ropes and hone your skill as you assist Edgar in escaping the vending machine and making his way into the arms of his new owner!ADORABLE GRAPHICSGraphics that will make you saw "AWWW" while the levels make you say "ARGH"!CREATE YOUR OWN CHAOSCreate your own devious levels using the Cling! Level Editor!BECOME A PUBLISHED AUTHORShare your custom levels over the web for the whole world to see!CUSTOMIZE YOUR WALL CRAWLERChoose from an assortment of colored crawlers and hats to customize your game!CONQUER THE VENDING MACHINEOnce you finish the game, fine tune your runs to earn gold medals on every level and compete on leaderboards!JUST GIVE US 5 SECONDSFind us on facebook.com/first5gamesFollow us on twitter.com/first5gamesTune us in on youtube.com/user/first5gamesVisit us at First5Games.comPin us on pinterest.com/first5games Information Seller: Genre:Action, Adventure, Arcade, Puzzle Release:Mar 07, 2013 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #2 syntheticvoid, Mar 15, 2013 ha!... well there ya go. The dev has submitted an update fixing the shake to change control mechanic. Once that goes live - this one should be a blast to play Connector Well-Known Member May 6, 2012 15,512 1 0 In the Chatroom http://thechatroom.freeforums.net/ #3 Connector, Mar 15, 2013 Cool. How do the controls work, like Tentacles? Can I play this game without looking at my ipad (mean for hdmi tv)? matyou98 Well-Known Member Jun 18, 2012 293 3 18 #4 matyou98, Mar 15, 2013 Heard good things about the game. Bought while on sale. Haven't tried it yet, but seems to be getting a lot of good comments in the official thread. First5Games Active Member Mar 8, 2013 32 0 0 #5 First5Games, Mar 15, 2013 Hi Connector! While our game has an octopus/spider/squid-like-thing, similar to Tentacles, our movement control is a bit different. Instead of tapping to control each individual arm where you want it to grab, you are more controlling the direction that our character, Edgar, is going to travel. He still grabs things to move around, but they're more like background objects that he uses to hold on to instead of walls that he has to navigate around. Not sure if I'm giving a great description, as (at least we feel) it's kind of unique. You can check out our trailer and see if that helps explain things though: http://www.youtube.com/watch?v=Imz1668GRmw As far as whether you could play it without looking at your iPad, I'm going to say that it would be rather difficult to do. I haven't tried it myself, but some of the levels you will need to be rather exact in your movements, and I feel it would be necessary to know where your finger is on the screen. Let me know if you have any other questions or need me to better explain that movement model. Thanks for your interest! drelbs Well-Known Member Jun 25, 2009 11,200 7 38 #6 drelbs, Mar 15, 2013 You are directing your character's movement, but it only works when s/he has something to grab onto (and of course letting go of the screen to let go in-game.) You could probably play with joystick mode on, especially if you use a fling or something to let you know where joystick center is. TheFrost Well-Known Member Nov 18, 2010 5,772 0 0 #7 TheFrost, Mar 16, 2013 One of the best games released recently, its like Tentacles, but at the same time its a game of its own, and keeps getting more interesting as you get deeper into it. Really recommended. Connector Well-Known Member May 6, 2012 15,512 1 0 In the Chatroom http://thechatroom.freeforums.net/ #8 Connector, Mar 16, 2013 First5games, drelbs, thefrost... Thanks, okay will break my not buying any games this week except for icade core hdmi tv games, and will take a chance on this. First5games, maybe stupid question, but any chance for icade joystick support? Anyway, I will buy and play it, looks like fun, thanks. First5Games Active Member Mar 8, 2013 32 0 0 #9 First5Games, Mar 16, 2013 Last edited: Mar 16, 2013 Thanks for picking up the game, Connector! We sure hope you enjoy it. As far as the iCade goes we are unfortunately unable to support it. We used the Corona SDK to build the game, and there is no bluetooth or iCade support built in. Even if it were though, from what I understand the iCade joystick maps to the WASD keys like it were a bluetooth keyboard. Cling! really needs analog input for it to play correctly, as Edgar can move 360 degrees in any direction and do so with varying degrees of speed. Since the levels weren't designed for a D-Pad style control, I'd have to imagine that you would find many of them either impossible or at the least frustrating to play with the joystick. Regardless, I'm sure that if you enjoy old school arcade games, you'll get a kick out of Cling!. Let us know what you think when you get a chance to play it! KennyK Well-Known Member Feb 2, 2011 4,732 0 0 Scarlett Johansson's Hot Tub #10 KennyK, Mar 23, 2013 Looks like it's on sale again. syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #11 syntheticvoid, Mar 23, 2013 Why doesn't that surprise me...? copaeci Well-Known Member Nov 2, 2012 1,606 0 0 student, writer, reviewer, beta tester ID http://about.me/yesi.livera #12 copaeci, Mar 30, 2013 Yeah.. now free... thanks developer syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #13 syntheticvoid, Mar 30, 2013 lmao... alright, yup, I'm done bein an early adopter. Unless it's a dev team I know and WANT to support... everything from here on out is going on my wishlist, and not getting 'bought' until it's 99 cents or free... I've got about 30 GB of games I still need to play anyway... so... copaeci Well-Known Member Nov 2, 2012 1,606 0 0 student, writer, reviewer, beta tester ID http://about.me/yesi.livera #14 copaeci, Mar 30, 2013 Sometimes things happened just too... unpredictable... so many good games gone free today.... Let's check tomorrow.. anyway, you're great to support developer. Just never regret anything what have you done yesterday... Keep support developer... keep playing matyou98 Well-Known Member Jun 18, 2012 293 3 18 #15 matyou98, Mar 30, 2013 Wouldn't want to put food on the developers table right? Hope you don't buy food anytime soon. It goes on sale too. Wouldn't want to waste money today when it will be on sale at a later time. syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #16 syntheticvoid, Mar 30, 2013 Yup, ya got me... Not like buying games day one for the last 4 years should have any kind of effect on me, huh? God forbid I only support developers I like... Connector Well-Known Member May 6, 2012 15,512 1 0 In the Chatroom http://thechatroom.freeforums.net/ #17 Connector, Mar 30, 2013 Last edited: Mar 30, 2013 Yeah, it seems like the growing trend lately. In the old days, early adopters often were rewarded with early adopter sales. But now with so many games freemium converts or constant frees, developers treat early adopters like fools. Much better to wait for the typical 3 day, one week, or one month free. And I cringe at the freemium convert updates when all kind of things happen like losing your coins and consumnable inapps and the developers don't give a rats behind. I like to interact on TA about some new games, so I continue to buy new releases, though usually on the 3rd day cause of sale chances, but I am sure that many consumers don't even buy games anymore waiting for the customary one month free. Can't see why many developers don't realize this, and the negative impact it has on the ios market. Attached Files: image.jpg File size: 67.7 KB Views: 0 syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #18 syntheticvoid, Mar 30, 2013 Right now... It's like... Devs don't give two craps if we buy their game or not, they're going to go free either way. And why spend over a grand in the AppStore a year (which is more then we spend on our Wii, PC and 3DS combined) when we can get the exact same games for a fraction of the price by waiting a month, and playing the massive backlog of games we've already dumped money into? It's hard to care about paying full price when developers obviously don't... Time to be a "smart consumer" instead of a "every spare penny I get goes towards gaming consumer" EfratBarTal Well-Known Member Mar 5, 2011 2,351 17 38 Female CEO Tel-Aviv #19 EfratBarTal, Mar 30, 2013 This game is great. Enjoying it much! Rated 5 nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #20 nightc1, Mar 31, 2013 Last edited: Mar 31, 2013 I've been on the AppStore just over a year now, I have around 2800 apps and have spent around $200. I buy what I actually want to play, stuff on sale that's not likely to go free that I wIll eventually play, and the occasional game where the dev has impressed me enough to throw a buck or two at their game. I'm rarely an early adopter unless it's something I truly want to play because I'm genuinely interested in the game and not because its the hot cool new game. So much does go free, that by time I get around to purchasing some of my wants, I end up getting them for less than full price. In the end, for many devs we aren't te audience they are after. We are the minority on the AppStore. They often want mass response and for the games with consumable IAP its typically all about addicting the gamer into such a huge (but fun) grindfest that they'll cave in on some IAP. So the games that look freemium with a price tag just aren't on my radar. They typically always go free. Look at Sonic Dash. Freemium was written all over that game. I have a strong stance against IAP. My choice. But part of that is because of the market and just wanting full release games without the money grubbing game designs. That stance and how I view consumable IAP has saved me many times. But I don't hold it against a dev that I like for doing a free promotion to get the bump on the AppStore results. Giving away free copies is about the best way to get bigger sales when the price goes up. For something not so great though, that tends to backfire. I didn't purchase this specific game. Never heard of it. But for free, why not. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
ha!... well there ya go. The dev has submitted an update fixing the shake to change control mechanic. Once that goes live - this one should be a blast to play
Cool. How do the controls work, like Tentacles? Can I play this game without looking at my ipad (mean for hdmi tv)?
Heard good things about the game. Bought while on sale. Haven't tried it yet, but seems to be getting a lot of good comments in the official thread.
Hi Connector! While our game has an octopus/spider/squid-like-thing, similar to Tentacles, our movement control is a bit different. Instead of tapping to control each individual arm where you want it to grab, you are more controlling the direction that our character, Edgar, is going to travel. He still grabs things to move around, but they're more like background objects that he uses to hold on to instead of walls that he has to navigate around. Not sure if I'm giving a great description, as (at least we feel) it's kind of unique. You can check out our trailer and see if that helps explain things though: http://www.youtube.com/watch?v=Imz1668GRmw As far as whether you could play it without looking at your iPad, I'm going to say that it would be rather difficult to do. I haven't tried it myself, but some of the levels you will need to be rather exact in your movements, and I feel it would be necessary to know where your finger is on the screen. Let me know if you have any other questions or need me to better explain that movement model. Thanks for your interest!
You are directing your character's movement, but it only works when s/he has something to grab onto (and of course letting go of the screen to let go in-game.) You could probably play with joystick mode on, especially if you use a fling or something to let you know where joystick center is.
One of the best games released recently, its like Tentacles, but at the same time its a game of its own, and keeps getting more interesting as you get deeper into it. Really recommended.
First5games, drelbs, thefrost... Thanks, okay will break my not buying any games this week except for icade core hdmi tv games, and will take a chance on this. First5games, maybe stupid question, but any chance for icade joystick support? Anyway, I will buy and play it, looks like fun, thanks.
Thanks for picking up the game, Connector! We sure hope you enjoy it. As far as the iCade goes we are unfortunately unable to support it. We used the Corona SDK to build the game, and there is no bluetooth or iCade support built in. Even if it were though, from what I understand the iCade joystick maps to the WASD keys like it were a bluetooth keyboard. Cling! really needs analog input for it to play correctly, as Edgar can move 360 degrees in any direction and do so with varying degrees of speed. Since the levels weren't designed for a D-Pad style control, I'd have to imagine that you would find many of them either impossible or at the least frustrating to play with the joystick. Regardless, I'm sure that if you enjoy old school arcade games, you'll get a kick out of Cling!. Let us know what you think when you get a chance to play it!
lmao... alright, yup, I'm done bein an early adopter. Unless it's a dev team I know and WANT to support... everything from here on out is going on my wishlist, and not getting 'bought' until it's 99 cents or free... I've got about 30 GB of games I still need to play anyway... so...
Sometimes things happened just too... unpredictable... so many good games gone free today.... Let's check tomorrow.. anyway, you're great to support developer. Just never regret anything what have you done yesterday... Keep support developer... keep playing
Wouldn't want to put food on the developers table right? Hope you don't buy food anytime soon. It goes on sale too. Wouldn't want to waste money today when it will be on sale at a later time.
Yup, ya got me... Not like buying games day one for the last 4 years should have any kind of effect on me, huh? God forbid I only support developers I like...
Yeah, it seems like the growing trend lately. In the old days, early adopters often were rewarded with early adopter sales. But now with so many games freemium converts or constant frees, developers treat early adopters like fools. Much better to wait for the typical 3 day, one week, or one month free. And I cringe at the freemium convert updates when all kind of things happen like losing your coins and consumnable inapps and the developers don't give a rats behind. I like to interact on TA about some new games, so I continue to buy new releases, though usually on the 3rd day cause of sale chances, but I am sure that many consumers don't even buy games anymore waiting for the customary one month free. Can't see why many developers don't realize this, and the negative impact it has on the ios market.
Right now... It's like... Devs don't give two craps if we buy their game or not, they're going to go free either way. And why spend over a grand in the AppStore a year (which is more then we spend on our Wii, PC and 3DS combined) when we can get the exact same games for a fraction of the price by waiting a month, and playing the massive backlog of games we've already dumped money into? It's hard to care about paying full price when developers obviously don't... Time to be a "smart consumer" instead of a "every spare penny I get goes towards gaming consumer"
I've been on the AppStore just over a year now, I have around 2800 apps and have spent around $200. I buy what I actually want to play, stuff on sale that's not likely to go free that I wIll eventually play, and the occasional game where the dev has impressed me enough to throw a buck or two at their game. I'm rarely an early adopter unless it's something I truly want to play because I'm genuinely interested in the game and not because its the hot cool new game. So much does go free, that by time I get around to purchasing some of my wants, I end up getting them for less than full price. In the end, for many devs we aren't te audience they are after. We are the minority on the AppStore. They often want mass response and for the games with consumable IAP its typically all about addicting the gamer into such a huge (but fun) grindfest that they'll cave in on some IAP. So the games that look freemium with a price tag just aren't on my radar. They typically always go free. Look at Sonic Dash. Freemium was written all over that game. I have a strong stance against IAP. My choice. But part of that is because of the market and just wanting full release games without the money grubbing game designs. That stance and how I view consumable IAP has saved me many times. But I don't hold it against a dev that I like for doing a free promotion to get the bump on the AppStore results. Giving away free copies is about the best way to get bigger sales when the price goes up. For something not so great though, that tends to backfire. I didn't purchase this specific game. Never heard of it. But for free, why not.